Understanding Software

Software legend Max Kanat-Alexander shows you how to succeed as a developer by embracing simplicity, with forty-three essays that will help you really understand the software you work with.
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Understanding Software

Max Kanat-Alexander

16 customer reviews
Software legend Max Kanat-Alexander shows you how to succeed as a developer by embracing simplicity, with forty-three essays that will help you really understand the software you work with.
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Book Details

ISBN 139781788628815
Paperback278 pages

Book Description

In Understanding Software, Max Kanat-Alexander, Technical Lead for Code Health at Google, shows you how to bring simplicity back to computer programming. Max explains to you why programmers suck, and how to suck less as a programmer. There’s just too much complex stuff in the world. Complex stuff can’t be used, and it breaks too easily. Complexity is stupid. Simplicity is smart.

Understanding Software covers many areas of programming, from how to write simple code to profound insights into programming, and then how to suck less at what you do! You'll discover the problems with software complexity, the root of its causes, and how to use simplicity to create great software. You'll examine debugging like you've never done before, and how to get a handle on being happy while working in teams.

Max brings a selection of carefully crafted essays, thoughts, and advice about working and succeeding in the software industry, from his legendary blog Code Simplicity. Max has crafted forty-three essays which have the power to help you avoid complexity and embrace simplicity, so you can be a happier and more successful developer.

Max's technical knowledge, insight, and kindness, has earned him code guru status, and his ideas will inspire you and help refresh your approach to the challenges of being a developer.

Table of Contents

Chapter 1: Before You Begin…
Chapter 2: The Engineer Attitude
Chapter 3: The Singular Secret of the Rockstar Programmer
Chapter 4: Software Design, in Two Sentences
Chapter 5: Clues to Complexity
Chapter 6: Ways To Create Complexity: Break Your API
Chapter 7: When Is Backwards-Compatibility Not Worth It?
Chapter 8: Complexity is a Prison
Chapter 9: Design from the Start
Chapter 10: The Accuracy of Future Predictions
Chapter 11: Simplicity and Strictness
Chapter 12: Two is Too Many
Chapter 14: What is a Bug?
Chapter 15: The Source of Bugs
Chapter 17: The Fundamental Philosophy of Debugging
Chapter 18: Effective Engineering Productivity
Chapter 22: Kindness and Code
Chapter 24: What is a Computer?
Chapter 25: The Components of Software: Structure, Action, and Results
Chapter 27: Software as Knowledge
Chapter 30: Simplicity and Security
Chapter 31: Test-Driven Development and the Cycle of Observation
Chapter 33: The Secret of Success: Suck Less
Chapter 34: How We Figured Out What Sucked
Chapter 36: Why Programmers Suck
Chapter 38: Developer Hubris
Chapter 39: "Consistency" Does Not Mean "Uniformity"
Chapter 40: Users Have Problems, Developers Have Solutions
Chapter 41: Instant Gratification = Instant Failure
Chapter 42: Success Comes from Execution, Not Innovation

What You Will Learn

  • See how to bring simplicity and success to your programming world
  • Clues to complexity - and how to build excellent software
  • Simplicity and software design
  • Principles for programmers
  • The secrets of rockstar programmers
  • Max’s views and interpretation of the Software industry
  • Why Programmers suck and how to suck less as a programmer
  • Software design in two sentences
  • What is a bug? Go deep into debugging

Authors

Table of Contents

Chapter 1: Before You Begin…
Chapter 2: The Engineer Attitude
Chapter 3: The Singular Secret of the Rockstar Programmer
Chapter 4: Software Design, in Two Sentences
Chapter 5: Clues to Complexity
Chapter 6: Ways To Create Complexity: Break Your API
Chapter 7: When Is Backwards-Compatibility Not Worth It?
Chapter 8: Complexity is a Prison
Chapter 9: Design from the Start
Chapter 10: The Accuracy of Future Predictions
Chapter 11: Simplicity and Strictness
Chapter 12: Two is Too Many
Chapter 14: What is a Bug?
Chapter 15: The Source of Bugs
Chapter 17: The Fundamental Philosophy of Debugging
Chapter 18: Effective Engineering Productivity
Chapter 22: Kindness and Code
Chapter 24: What is a Computer?
Chapter 25: The Components of Software: Structure, Action, and Results
Chapter 27: Software as Knowledge
Chapter 30: Simplicity and Security
Chapter 31: Test-Driven Development and the Cycle of Observation
Chapter 33: The Secret of Success: Suck Less
Chapter 34: How We Figured Out What Sucked
Chapter 36: Why Programmers Suck
Chapter 38: Developer Hubris
Chapter 39: "Consistency" Does Not Mean "Uniformity"
Chapter 40: Users Have Problems, Developers Have Solutions
Chapter 41: Instant Gratification = Instant Failure
Chapter 42: Success Comes from Execution, Not Innovation

Book Details

ISBN 139781788628815
Paperback278 pages
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From 16 reviews

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