Mastering Android Application Development

Learn how to do more with the Android SDK with this advanced Android Application guide which shows you how to make even better Android apps that users will love

Mastering Android Application Development

Mastering
Antonio Pachón Ruiz

4 customer reviews
Learn how to do more with the Android SDK with this advanced Android Application guide which shows you how to make even better Android apps that users will love
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RRP $44.99
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Book Details

ISBN 139781785884221
Paperback298 pages

Book Description

There are millions of Android apps out there for people to download – how do you make sure yours has the edge? It’s not always about innovation and ideas – the most successful apps are those that are able to satisfy customer demands – they’re the ones that look the best, the fastest, and the easiest and most intuitive to use.

This book shows you how to create Android applications that do precisely that – it has been designed help you consider and answer those questions throughout the development process, so you can create applications that stand out against the crowd. Learn how to create exemplary UIs that contribute to a satisfying user experience through the lens of Material Design, and explore how to harness the range of features within the Android SDK to help you. Dive deeper into complex programming concepts and discover how to leverage concurrency and navigate memory management and image handling. You’ll also find further guidance on testing and debugging so you can guarantee that your application is reliable and robust for users.

Beyond this you’ll find out how to extend your app and add greater functionality, including notifications, location services, adverts and app billing (essential if you want to properly monetize your creation!). To make sure you have confidence at every stage in the process, the book also shows you how to release your app to the Play store – to make sure your maximising your efforts to create a popular Android application!

Table of Contents

Chapter 1: Getting Started
Introducing Material Design
Introducing Android 6 Marshmallow
Creating MasteringAndroidApp
Getting the tools ready
Summary
Chapter 2: Designing our App
Selecting an app-navigation pattern
Fragments
ViewPager
Transitions
Summary
Chapter 3: Creating and Accessing Content from the Cloud
Creating your own cloud database
Storing and consuming content from Parse
Google Volley and OkHttp
JSON and Gson
Summary
Chapter 4: Concurrency and Software Design Patterns
Concurrency in Android
The importance of patterns
Summary
Chapter 5: Lists and Grids
Starting with lists
Introducing RecyclerView
Summary
Chapter 6: CardView and Material Design
CardView and UI design tips
The design support library
Summary
Chapter 7: Image Handling and Memory Management
Downloading images
Mastering images
Memory management
Summary
Chapter 8: Databases and Loaders
Creating the database
Content providers
Sync database with UI
Summary
Chapter 9: Push Notifications and Analytics
Push notifications
The importance of analytics
Summary
Chapter 10: Location Services
Configuring the project
Adding the map
Adding a marker
Summary
Chapter 11: Debugging and Testing on Android
Logs and the debug mode
Testing on Android
Testing from a UI perspective
Continuous integration
Summary
Chapter 12: Monetization, the Build Process, and Release
Using build variants
Monetization in Android
Releasing our app to Play Store
Summary

What You Will Learn

  • Create an Android project with Android M features
  • Design the basic navigation for our app using the UI components
  • Set up a cloud-based platform and store data on it
  • Implement programming patterns such as Singleton and Observer to maintain your project code for future use
  • Display lists and grids using Android RecyclerView
  • Implement user interface components and make your app look professional
  • Handle, download, and store images along with memory management
  • Create the database and content providers to perform read-write operations
  • Add notifications to the app and analytics to track the user’s usage
  • Show a Google map view on your app
  • Configure minify to obfuscate the code
  • Add adverts and create products for purchase in your app

Authors

Table of Contents

Chapter 1: Getting Started
Introducing Material Design
Introducing Android 6 Marshmallow
Creating MasteringAndroidApp
Getting the tools ready
Summary
Chapter 2: Designing our App
Selecting an app-navigation pattern
Fragments
ViewPager
Transitions
Summary
Chapter 3: Creating and Accessing Content from the Cloud
Creating your own cloud database
Storing and consuming content from Parse
Google Volley and OkHttp
JSON and Gson
Summary
Chapter 4: Concurrency and Software Design Patterns
Concurrency in Android
The importance of patterns
Summary
Chapter 5: Lists and Grids
Starting with lists
Introducing RecyclerView
Summary
Chapter 6: CardView and Material Design
CardView and UI design tips
The design support library
Summary
Chapter 7: Image Handling and Memory Management
Downloading images
Mastering images
Memory management
Summary
Chapter 8: Databases and Loaders
Creating the database
Content providers
Sync database with UI
Summary
Chapter 9: Push Notifications and Analytics
Push notifications
The importance of analytics
Summary
Chapter 10: Location Services
Configuring the project
Adding the map
Adding a marker
Summary
Chapter 11: Debugging and Testing on Android
Logs and the debug mode
Testing on Android
Testing from a UI perspective
Continuous integration
Summary
Chapter 12: Monetization, the Build Process, and Release
Using build variants
Monetization in Android
Releasing our app to Play Store
Summary

Book Details

ISBN 139781785884221
Paperback298 pages
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