Learning D

Leverage the modern convenience and modelling power of the D programming language to develop software with native efficiency

Learning D

Michael Parker

1 customer reviews
Leverage the modern convenience and modelling power of the D programming language to develop software with native efficiency
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Book Details

ISBN 139781783552481
Paperback464 pages

Book Description

D is a modern programming language that is both powerful and efficient. It combines multiple paradigms in a way that opens up a whole new world of software design. It is used to develop both desktop and web applications, with future targets including mobile, and is available on multiple platforms. It is familiar to anyone with some experience in one or more of the C-family languages. However, hidden in the similarities are several differences that can be surprising when trying to apply common idioms from other languages. When learning D on your own, this can make it more time-consuming to master. In order to make the most of the language and become an idiomatic D programmer, it’s necessary to learn how to think in D.

This book familiarizes you with D from the ground up, with a heavy focus on helping you to avoid surprises so that you can take your D knowledge to the next level more quickly and painlessly.

Your journey begins with a taste of the language and the basics of compiling D programs with DMD, the reference D compiler developed by Digital Mars, and DUB, a community-developed build utility and package manager. You then set out on an exploration of major language features. This begins with the fundamentals of D, including built-in types, conditionals, loops and all of the basic building-blocks of a D program, followed by an examination of D’s object-oriented programming support. You’ll learn how these features differ from languages you may already be familiar with. Next up are D’s compile-time features, such as Compile-Time Function Evaluation and conditional compilation, then generic programming with templates. After that, you’ll learn the more advanced features of ranges and functional pipeline programming. To enhance your D experience, you are next taken on a tour of the D ecosystem and learn how to make D interact with C. Finally, you get a look at D web development using the vibe.d project and the book closes with some handy advice on where to go next.

Table of Contents

Chapter 1: How to Get a D in Programming
Say hello to D
The Digital Mars D compiler
Say hello to MovieMan
DUB – the D build tool and package manager
Summary
Chapter 2: Building a Foundation with D Fundamentals
The very basics
Basic types
Basic operators
Derived data types
Control flow statements
Type qualifiers – const and immutable
Functions
MovieMan – first steps
Summary
Chapter 3: Programming Objects the D Way
User-defined types
Working with objects
Objects with const and immutable
Error handling
Contract programming and unit tests
MovieMan – adding menus
Summary
Chapter 4: Running Code at Compile Time
Pragmas
Conditional compilation
Compile-time strings
Compile-time function execution
Odds and ends
Summary
Chapter 5: Generic Programming Made Easy
Template basics
Beyond the basics
Operator overloading
MovieMan – the database
Summary
Chapter 6: Understanding Ranges
Ranges defined
Ranges in use
Summary
Chapter 7: Composing Functional Pipelines with Algorithms and Ranges
Functional programming and composable pipelines
Navigating Phobos
MovieMan – wrapping up
Summary
Chapter 8: Exploring the Wide World of D
Online resources
Editors and IDEs
Tools and utilities
Libraries
Summary
Chapter 9: Connecting D with C
Preliminaries
Binding D to C
Calling C from D
Calling D from C
Summary
Chapter 10: Taking D Online
The software
MovieManWeb
Summary
Chapter 11: Taking D to the Next Level
Concurrency
SafeD
Functional purity
The garbage collector
Connecting with C++
More on Phobos
Game development with D
The future of D
Summary

What You Will Learn

  • Compile programs with DMD and manage projects with DUB
  • Work efficiently by binding your D programs with new and existing C libraries
  • Generate code at compile-time to enhance runtime performance
  • Implement complex templates for more powerful generic code
  • Write idiomatic D with range-based functional pipelines
  • Use the DUB repository to find a link with a variety of D libraries
  • Implement a web-app in D from the ground up

Authors

Table of Contents

Chapter 1: How to Get a D in Programming
Say hello to D
The Digital Mars D compiler
Say hello to MovieMan
DUB – the D build tool and package manager
Summary
Chapter 2: Building a Foundation with D Fundamentals
The very basics
Basic types
Basic operators
Derived data types
Control flow statements
Type qualifiers – const and immutable
Functions
MovieMan – first steps
Summary
Chapter 3: Programming Objects the D Way
User-defined types
Working with objects
Objects with const and immutable
Error handling
Contract programming and unit tests
MovieMan – adding menus
Summary
Chapter 4: Running Code at Compile Time
Pragmas
Conditional compilation
Compile-time strings
Compile-time function execution
Odds and ends
Summary
Chapter 5: Generic Programming Made Easy
Template basics
Beyond the basics
Operator overloading
MovieMan – the database
Summary
Chapter 6: Understanding Ranges
Ranges defined
Ranges in use
Summary
Chapter 7: Composing Functional Pipelines with Algorithms and Ranges
Functional programming and composable pipelines
Navigating Phobos
MovieMan – wrapping up
Summary
Chapter 8: Exploring the Wide World of D
Online resources
Editors and IDEs
Tools and utilities
Libraries
Summary
Chapter 9: Connecting D with C
Preliminaries
Binding D to C
Calling C from D
Calling D from C
Summary
Chapter 10: Taking D Online
The software
MovieManWeb
Summary
Chapter 11: Taking D to the Next Level
Concurrency
SafeD
Functional purity
The garbage collector
Connecting with C++
More on Phobos
Game development with D
The future of D
Summary

Book Details

ISBN 139781783552481
Paperback464 pages
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