Java 9 Programming Blueprints

Build a variety of real-world applications by taking advantage of the newest features of Java 9
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Java 9 Programming Blueprints

Jason Lee

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Build a variety of real-world applications by taking advantage of the newest features of Java 9
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Book Details

ISBN 139781786460196
Paperback466 pages

Book Description

Java is a powerful language that has applications in a wide variety of fields. From playing games on your computer to performing banking transactions, Java is at the heart of everything.

The book starts by unveiling the new features of Java 9 and quickly walks you through the building blocks that form the basis of writing applications. There are 10 comprehensive projects in the book that will showcase the various features of Java 9. You will learn to build an email filter that separates spam messages from all your inboxes, a social media aggregator app that will help you efficiently track various feeds, and a microservice for a client/server note application, to name a few. The book covers various libraries and frameworks in these projects, and also introduces a few more frameworks that complement and extend the Java SDK.

Through the course of building applications, this book will not only help you get to grips with the various features of Java 9, but will also teach you how to design and prototype professional-grade applications with performance and security considerations.

Table of Contents

Chapter 1: Introduction
New features in Java 8
New features in Java 9
Projects
Getting started
Summary
Chapter 2: Managing Processes in Java
Creating a project
Bootstrapping the application
Defining the user interface
Initializing the user interface
Adding menus
Updating the process list
Summary
Chapter 3: Duplicate File Finder
Getting started
Building the library
Building the command-line interface
Building the graphical user interface
Summary
Chapter 4: Date Calculator
Getting started
Building the library
Building the command-line interface
Summary
Chapter 5: Sunago - A Social Media Aggregator
Getting started
Adding a network - Twitter
Adding another network - Instagram
Summary
Chapter 6: Sunago - An Android Port
Getting started
Building the user interface
Summary
Chapter 7: Email and Spam Management with MailFilter
Getting started
A brief look at the history of email protocols
Summary
Chapter 8: Photo Management with PhotoBeans
Getting started
Bootstrapping the project
NetBeans modules
TopComponent - the class for tabs and windows
Nodes, a NetBeans presentation object
Lookup, a NetBeans fundamental
Writing our own nodes
Performing Actions
Services - exposing decoupled functionality
Summary
Chapter 9: Taking Notes with Monumentum
Getting started
Summary
Chapter 10: Serverless Java
Getting started
Planning the application
Building your first function
Summary
Chapter 11: DeskDroid - A Desktop Client for Your Android Phone
Getting started
Creating the Android project
Server-sent events
Creating the desktop application
Summary
Chapter 12: What is Next?
Looking back
Looking forward
Looking around
Summary

What You Will Learn

  • Learn how to package Java applications as modules by using the Java Platform Module System
  • Implement process management in Java by using the all-new process handling API
  • Integrate your applications with third-party services in the cloud
  • Interact with mail servers using JavaMail to build an application that filters spam messages
  • Learn to use JavaFX to build rich GUI based applications, which are an essential element of application development
  • Write microservices in Java using platform libraries and third-party frameworks
  • Integrate a Java application with MongoDB to build a cloud-based note taking application

Authors

Table of Contents

Chapter 1: Introduction
New features in Java 8
New features in Java 9
Projects
Getting started
Summary
Chapter 2: Managing Processes in Java
Creating a project
Bootstrapping the application
Defining the user interface
Initializing the user interface
Adding menus
Updating the process list
Summary
Chapter 3: Duplicate File Finder
Getting started
Building the library
Building the command-line interface
Building the graphical user interface
Summary
Chapter 4: Date Calculator
Getting started
Building the library
Building the command-line interface
Summary
Chapter 5: Sunago - A Social Media Aggregator
Getting started
Adding a network - Twitter
Adding another network - Instagram
Summary
Chapter 6: Sunago - An Android Port
Getting started
Building the user interface
Summary
Chapter 7: Email and Spam Management with MailFilter
Getting started
A brief look at the history of email protocols
Summary
Chapter 8: Photo Management with PhotoBeans
Getting started
Bootstrapping the project
NetBeans modules
TopComponent - the class for tabs and windows
Nodes, a NetBeans presentation object
Lookup, a NetBeans fundamental
Writing our own nodes
Performing Actions
Services - exposing decoupled functionality
Summary
Chapter 9: Taking Notes with Monumentum
Getting started
Summary
Chapter 10: Serverless Java
Getting started
Planning the application
Building your first function
Summary
Chapter 11: DeskDroid - A Desktop Client for Your Android Phone
Getting started
Creating the Android project
Server-sent events
Creating the desktop application
Summary
Chapter 12: What is Next?
Looking back
Looking forward
Looking around
Summary

Book Details

ISBN 139781786460196
Paperback466 pages
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From 1 reviews

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