iPhone User Interface Cookbook

More Information
  • Implementation of Apple designed interface components that meet the required standards
  • Make your application immediately familiar to the user
  • Customize your interface, so it stands out in the App Store
  • Practices to avoid so that Apple doesn’t reject your app
  • Differences between the iPhone and iPad interfaces
  • Preventing your interface from becoming obsolete with future operating system upgrades
  • Making iOS specific touch screen device interfaces
  • Guidelines to help keep your app accessible to all people

The incredible growth rates for the iPhone, iPod touch, and iPad have pushed consumers to a new “App” economy, with developers racing to the platform. Mobile touch-centric interfaces vary greatly from traditional computing platforms, and programmers as well as designers must learn to adapt to the new form-factor.

The iPhone User Interface Cookbook offers a complete breakdown of standard interface design on the iPhone, iPod touch, and iPad. You will learn the tools behind the trade, how to properly utilize standard interface elements, and custom UI tricks that will help your work stand out on the App Store.

The book is designed to be a complete overview of interface design on all iOS platforms, offering insight and an inside look into app design. A variety of topics are covered, starting with an overview of tools for the app interface designer, touching upon popular interface components such as the Tab Bar, and offering suggestions for complex game interfaces. Whether you’re new to the platform or a seasoned developer with numerous applications in the App Store, this book strives to teach everyone simple and easy to implement tips for iOS interface design. Regardless of skill level, the iPhone User Interface Cookbook offers a detailed breakdown of all things interface design.


  • Learn how to build an intuitive interface for your future iOS application
  • Avoid app rejection with detailed insight into how to best abide by Apple’s interface guidelines
  • Written for designers new to iOS, who may be unfamiliar with Objective-C or coding an interface
  • Chapters cover a variety of subjects, from standard interface elements to optimizing custom game interfaces
Page Count 262
Course Length 7 hours 51 minutes
ISBN 9781849691147
Date Of Publication 25 Nov 2011


Cameron Banga

Cameron Banga is a young mobile application entrepreneur who has helped to develop more than twenty applications for the iPhone and iPad. He is currently a partner at 9magnets LLC, where he designs mobile apps for a variety of notable clients. His first iPhone application, Battery Go!, received praise from the New York Times, Fox Business News, Macworld, the Chicago Sun-Times and more.