About This Book
- See how the hardware and the JVM impact performance
- Learn which Java features to use with Clojure, and how
- Deep dive into Clojure's concurrency and state primitives
- Discover how to design Clojure programs for performance
In the course of this 3 part article series, you will learn how to write a simple 3D space shooter game with Three.js. In this Part 2, we will add the spaceship and the asteroids for our game.
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This book is ideal for intermediate Clojure developers who are looking to get a good grip on how to achieve optimum performance. You should already have some experience with Clojure and it would help if you already know a little bit of Java. Knowledge of performance analysis and engineering is not required. For hands-on practice, you should have access to Clojure REPL with Leiningen.