Andrey Gavrilin is a seasoned software engineer whose eagerness for computer games led him to explore C++, Pascal, and assembly language. He holds an MSc degree in engineering (industrial automation) and has worked across several domains, which allowed him to understand the importance of quality software architecture. His interests include system programming, embedded development, game programming, and electronics. An enthusiast of retro gaming and vintage computing, he enjoys studying how older technologies inform modern system design. These hobbies complement his professional work, providing creative inspiration and a fresh perspective on the IT evolution.
Read more