Building a level
When building your game levels, it’s always a good idea to try to see things from the perspective of your players. How do you want them to see the environment, interact with it, and feel while walking around in it? You’re literally building the world your game exists in, so be consistent.
With Unity, you can use basic 3D shapes to block out simple environments, the more advanced ProBuilder tool, or a mixture of the two. You can even import 3D models from other programs, such as Blender, to use as objects in your scenes.
Unity has a great introduction to the ProBuilder tool at https://unity.com/features/probuilder.
You can also use tools such as Blender to create your game assets, which you can find at https://www.blender.org/features/modeling/.
For Hero Born, we’ll stick with a simple indoor arena-like setting that’s easy to get around, but with a few corners to hide in. You’ll cobble all this together using primitives...