WebRTC Blueprints

Develop your very own media applications and services using WebRTC

WebRTC Blueprints

Andrii Sergiienko

Develop your very own media applications and services using WebRTC
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Book Details

ISBN 139781783983100
Paperback176 pages

Book Description

This book introduces you to WebRTC and how you can utilize its open API. Each chapter covers a new concept of the technology with thoroughly explained code examples of completed applications to help you learn quickly and efficiently.
You will learn about the client and server sides of a WebRTC application in a practical manner, as well as how to implement data exchange between peers using the WebRTC Data API. The book also guides you through how to develop applications for desktop sharing and prerecorded video streaming. The book also teaches you how to use HTTPS with a WebRTC application and why it can be useful. You will also learn how to implement authentication in an application and integrate it with your own TURN server.

Table of Contents

Chapter 1: Developing a WebRTC Application
Establishing a peer-to-peer connection
Preparing the environment
A simple p2p video conference – the browser application
A simple p2p video conference – the server application
Configuring and installing your own STUN server
Summary
Chapter 2: Using the WebRTC Data API
Introducing the Data API
Introducing HTML5
Introducing the HTML5 File API
Known limitations
Preparing the environment
A simple file-sharing service – the browser application
Developing the main page of the application
Running the application
Summary
Chapter 3: The Media Streaming and Screen Casting Services
Preparing our environment
Using HTTPS and SSL
Developing a signaling server
Limitations
The media streaming and screen casting service
Starting the application and testing it
Summary
Chapter 4: Security and Authentication
Preparing our environment
Signaling
Using STUN and TURN
Using the TURN authentication
Using web-based identity providers
Deploying the TURN server
Configuring HTTPS and self-signed certificates
Integrating the TURN server with our application
Starting the application and testing
Summary
Chapter 5: Mobile Platforms
Preparing the environment
Supporting WebRTC on mobile platforms
Looking at WebRTC on mobile platforms
Using third-party libraries and SDKs
Building a WebRTC native demo application
Building a WebRTC demo application for Android
Building a WebRTC demo for iOS
Summary

What You Will Learn

  • Create video conference web services that work without installing plugins or additional third-party software
  • Use ICE and STUN to pass through NAT and firewalls
  • Learn how to create and use direct peer-to-peer data channels to secure exchange data
  • Build a cross-platform signalling server for WebRTC applications
  • Work with user files from JavaScript code using the modern HTML5 File API
  • Install and configure your own TURN/STUN server
  • Integrate your application with a TURN server using authentication
  • Make your application more secure and safe using HTTPS
  • Develop your own secure web applications and services with practical projects

Authors

Table of Contents

Chapter 1: Developing a WebRTC Application
Establishing a peer-to-peer connection
Preparing the environment
A simple p2p video conference – the browser application
A simple p2p video conference – the server application
Configuring and installing your own STUN server
Summary
Chapter 2: Using the WebRTC Data API
Introducing the Data API
Introducing HTML5
Introducing the HTML5 File API
Known limitations
Preparing the environment
A simple file-sharing service – the browser application
Developing the main page of the application
Running the application
Summary
Chapter 3: The Media Streaming and Screen Casting Services
Preparing our environment
Using HTTPS and SSL
Developing a signaling server
Limitations
The media streaming and screen casting service
Starting the application and testing it
Summary
Chapter 4: Security and Authentication
Preparing our environment
Signaling
Using STUN and TURN
Using the TURN authentication
Using web-based identity providers
Deploying the TURN server
Configuring HTTPS and self-signed certificates
Integrating the TURN server with our application
Starting the application and testing
Summary
Chapter 5: Mobile Platforms
Preparing the environment
Supporting WebRTC on mobile platforms
Looking at WebRTC on mobile platforms
Using third-party libraries and SDKs
Building a WebRTC native demo application
Building a WebRTC demo application for Android
Building a WebRTC demo for iOS
Summary

Book Details

ISBN 139781783983100
Paperback176 pages
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