Three.js Cookbook

More Information
Learn
  • Create a standard HTML skeleton and advanced features such as keyboard controls, drag and drop support, WebGL detection, and loading resources
  • Build and transform Three.js geometries using simple properties and advanced matrix transformations
  • Enhance the look of your scene using Three.js materials, texture maps, and dynamic textures
  • Apply realistic lighting and shadows to the 3D objects you have created
  • Animate particle systems created from scratch or from existing geometries
  • Work with animations, advanced physics, and collision detection
About

Modern browsers are becoming more powerful each year and in recent years have adopted WebGL as the standard to deliver 3D graphics in a browser. Beginning with some basic recipes to get you started, this book will guide you through the most important features that Three.js has to offer. You'll even learn how to quickly create new geometries from scratch. Solutions and methods that show you how to use HTML5 video and canvas as textures will follow on from this.

By the end of the book, you'll be able to quickly add advanced features to your scene, improve the way users interact with your 3D scene, and make your scenes look stunning.

Features
  • Create visually stunning 3D graphics and animations directly in your browser, without the need for any plugins or needing to learn WebGL
  • Add zest and beauty to your 3D scenes by using advanced materials, textures, and different light sources as part of these comprehensive and applicable recipes
  • Learn how to use third-party libraries for advanced animation control and simulating real world physics
Page Count 300
Course Length 9 hours 0 minutes
ISBN 9781783981182
Date Of Publication 30 Jan 2015

Authors

Jos Dirksen

Jos Dirksen has worked as a software developer and architect for more than a decade. He has a lot of experience in a large range of technologies, ranging from backend technologies, such as Java and Scala, to frontend development using HTML5, CSS, and JavaScript. Besides working with these technologies, Jos also regularly speaks at conferences and likes to write about new and interesting technologies on his blog. He also likes to experiment with new technologies and see how they can best be used to create beautiful data visualizations.

He is currently working as a freelance full-stack engineer on various Scala and JavaScript project.

Previously, Jos has worked in many different roles in the private and public sectors, ranging from private companies such as ING, ASML, Malmberg, and Philips to organizations in the public sector, such as the Department of Defense.