Mastering Adobe Captivate 2017 - Fourth Edition

Create responsive SCORM-compliant quizzes, demonstrations, and eLearning content that fit on any device.
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Mastering Adobe Captivate 2017 - Fourth Edition

Dr. Pooja Jaisingh, Damien Bruyndonckx

7 customer reviews
Create responsive SCORM-compliant quizzes, demonstrations, and eLearning content that fit on any device.

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Book Details

ISBN 139781788295284
Paperback672 pages

Book Description

Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content. This book gives you the expertise you need to reinforce your own professional-quality eLearning course modules.

The book takes you through the production of three pieces of eLearning content. First, you will learn how to create a typical interactive Captivate project. This will give you the opportunity to review all Captivate objects one by one and uncover the application's main tools. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be uploaded to your YouTube channel or published as an MP4 video. Finally, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. At the end of the book, you will empower your workflow and projects with the most advanced features of the application, including variables, advanced actions, using Captivate with other applications, and more.

This book is an advanced tutorial, containing all the assets required to build its sample projects. Self-exploration is encouraged through extra exercises, experimentation, and external references.

Table of Contents

Chapter 1: Getting Started with Adobe Captivate 2017
Getting Captivate
A first look at a typical production workflow
Touring the Captivate interface
Join the Captivate community
Exploring the sample applications
Summary
Meet the community
Chapter 2: Working with Standard Objects
Creating a new Captivate project
Working with placeholders
Adding slides in a project
Working with the Properties inspector
Exploring the objects of Captivate
Working with Text Effects
Summary
Meet the community
Chapter 3: Working with Multimedia
Preparing your work
Inserting external animations into the project
Working with video
Working with audio
Summary
Meet the community
Chapter 4: Working with the Timeline and Other Useful Tools
Working with the Library
Laying out the objects on the slides
Working with the timeline
Working with Effects
Summary
Meet the Community
Chapter 5: Working with Interactive Objects
Working with Buttons
Working with Text Entry Boxes
Working with Click Boxes
Discovering the Rollover objects
Working with multistate objects
Working with the Drag and Drop interaction
Working with Learning Interactions
Summary
Meet the community
Chapter 6: Crafting the Graphical Experience with Styles and Themes
Working with the Swatch Manager
Working with Styles
Working with fonts
Working with Themes
Creating a custom Theme
Working with Templates
Summary
Meet the community
Chapter 7: Working with Quizzes
Introducing the quiz
Creating Question Slides
Previewing the quiz
Understanding Pretests
Exploring the Quiz Preferences
Working with Question Pools
Styling the elements of the Question Slides
Reporting scores to an LMS
Working with Knowledge Check Slides
Summary
Meet the community
Chapter 8: Capturing Onscreen Action
Choosing the right resolution for the project
Recording the first project
The inner working of the Captivate capture engine
Controlling Captivate during the shooting session
Exploring the preferences
Recording the other versions of the project
Recording with System Audio
The Video Demo recording mode
Automatic and manual panning
Responsive capture
Rescaling a project
Modifying the object properties
Summary
Meet the community
Chapter 9: Producing a Video Demo
The Video Demo interface
The post-production phase of a Video Demo
Publishing a Video Demo
Summary
Meet the community
Chapter 10: Creating a Responsive Project
Responsive projects
Fluid Boxes
Exploring the possibilities
Converting a Non-responsive project to Responsive
Switching to Breakpoint Mode
Summary
Meet the community
Chapter 11: Using Captivate with Other Applications
Integrating Captivate with PowerPoint
Localizing a Captivate project using Microsoft Word
Importing a Photoshop file into Captivate
Editing audio with Adobe Audition
Editing SVGs with Adobe Illustrator
Exporting the project to XML
Summary
Meet the community
Chapter 12: Creating Accessible eLearning
Enabling accessibility in Captivate projects
Adding accessibility text for slides
Adding accessibility text for objects
Assigning keyboard shortcuts
Setting the tab order
Adding Closed Captions for slide narration
Summary
Meet the community
Chapter 13: Working with Variables and Advanced Actions
Working with Variables
Working with Advanced Actions
Geolocation in Adobe Captivate
Summary
Meet the community
Chapter 14: Finishing Touches and Publishing
Finishing touches
Publishing a Captivate project
Publishing for devices
Summary
Meet the community

What You Will Learn

  • Learn how to use features and objects in Adobe Captivate
  • Drive engagement by adding interactivity to your eLearning content
  • Add multimedia elements, such as audio and video, to create engaging, state–of-the-art learning experiences
  • Use themes to craft a unique visual experience that reinforces the learning process
  • Capture on-screen action and create highly engaging interactive software demonstrations and simulations
  • Use question slides to create SCORM-compliant quizzes and surveys that integrate seamlessly with your favorite LMS
  • Make your content look awesome on any device with the advanced responsive features of Captivate
  • Integrate Captivate with other applications (such as PowerPoint and Photoshop) to establish a professional eLearning production workflow.
  • Unleash the true power of Captivate with variables and advanced actions

Authors

Table of Contents

Chapter 1: Getting Started with Adobe Captivate 2017
Getting Captivate
A first look at a typical production workflow
Touring the Captivate interface
Join the Captivate community
Exploring the sample applications
Summary
Meet the community
Chapter 2: Working with Standard Objects
Creating a new Captivate project
Working with placeholders
Adding slides in a project
Working with the Properties inspector
Exploring the objects of Captivate
Working with Text Effects
Summary
Meet the community
Chapter 3: Working with Multimedia
Preparing your work
Inserting external animations into the project
Working with video
Working with audio
Summary
Meet the community
Chapter 4: Working with the Timeline and Other Useful Tools
Working with the Library
Laying out the objects on the slides
Working with the timeline
Working with Effects
Summary
Meet the Community
Chapter 5: Working with Interactive Objects
Working with Buttons
Working with Text Entry Boxes
Working with Click Boxes
Discovering the Rollover objects
Working with multistate objects
Working with the Drag and Drop interaction
Working with Learning Interactions
Summary
Meet the community
Chapter 6: Crafting the Graphical Experience with Styles and Themes
Working with the Swatch Manager
Working with Styles
Working with fonts
Working with Themes
Creating a custom Theme
Working with Templates
Summary
Meet the community
Chapter 7: Working with Quizzes
Introducing the quiz
Creating Question Slides
Previewing the quiz
Understanding Pretests
Exploring the Quiz Preferences
Working with Question Pools
Styling the elements of the Question Slides
Reporting scores to an LMS
Working with Knowledge Check Slides
Summary
Meet the community
Chapter 8: Capturing Onscreen Action
Choosing the right resolution for the project
Recording the first project
The inner working of the Captivate capture engine
Controlling Captivate during the shooting session
Exploring the preferences
Recording the other versions of the project
Recording with System Audio
The Video Demo recording mode
Automatic and manual panning
Responsive capture
Rescaling a project
Modifying the object properties
Summary
Meet the community
Chapter 9: Producing a Video Demo
The Video Demo interface
The post-production phase of a Video Demo
Publishing a Video Demo
Summary
Meet the community
Chapter 10: Creating a Responsive Project
Responsive projects
Fluid Boxes
Exploring the possibilities
Converting a Non-responsive project to Responsive
Switching to Breakpoint Mode
Summary
Meet the community
Chapter 11: Using Captivate with Other Applications
Integrating Captivate with PowerPoint
Localizing a Captivate project using Microsoft Word
Importing a Photoshop file into Captivate
Editing audio with Adobe Audition
Editing SVGs with Adobe Illustrator
Exporting the project to XML
Summary
Meet the community
Chapter 12: Creating Accessible eLearning
Enabling accessibility in Captivate projects
Adding accessibility text for slides
Adding accessibility text for objects
Assigning keyboard shortcuts
Setting the tab order
Adding Closed Captions for slide narration
Summary
Meet the community
Chapter 13: Working with Variables and Advanced Actions
Working with Variables
Working with Advanced Actions
Geolocation in Adobe Captivate
Summary
Meet the community
Chapter 14: Finishing Touches and Publishing
Finishing touches
Publishing a Captivate project
Publishing for devices
Summary
Meet the community

Book Details

ISBN 139781788295284
Paperback672 pages
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From 7 reviews

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