Learning Three.js - the JavaScript 3D Library for WebGL (Second Edition)

Create stunning 3D graphics in your browser using the Three.js JavaScript library

Learning Three.js - the JavaScript 3D Library for WebGL (Second Edition)

Jos Dirksen

Create stunning 3D graphics in your browser using the Three.js JavaScript library
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Learning Three.js - the JavaScript 3D Library for WebGL (Second Edition)
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Book Details

ISBN 139781784392215
Paperback422 pages

Book Description

Modern browsers support WebGL, which makes it possible to create 3D graphics in a browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult, complex, and very difficult to debug. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without the need to know the details of WebGL.

Learning Three.js – the JavaScript 3D Library for WebGL, Second Edition, is a practical, example-rich book that will help you learn about all the features of Three.js. This book will show you how to create or load models from externally created models and realistic-looking 3D objects using materials and textures. You'll also learn how to use the HTML5 video and canvas elements as a material for your 3D objects, different ways of animating your models, skeleton-based animation, and how to add physics such as gravity and collision detection to your scene. By the end of the book, you'll know everything that is required to create 3D animated graphics that run in any browser using Three.js.

Table of Contents

Chapter 3: Working with the Different Light Sources Available in Three.js
Chapter 5: Learning to Work with Geometries
Chapter 8: Creating and Loading Advanced Meshes and Geometries
Chapter 10: Loading and Working with Textures

What You Will Learn

  • Use the different geometries that are provided by Three.js
  • Apply realistic lighting and shadows to the 3D objects you have created
  • Use the different camera controls provided by Three.js to effortlessly navigate around your 3D scene
  • Make use of advanced textures on materials to create realistic-looking 3D objects by using bump maps, normal maps, specular maps, and light maps
  • Import and animate models from external formats, such as OBJ, STL, Collada, and many more
  • Create and run animations using morph targets and bone animations
  • Explore the Physijs JavaScript library to apply physics to your 3D objects
  • Interact directly with WebGL by creating custom vertex and fragment shaders

Authors

Table of Contents

Chapter 3: Working with the Different Light Sources Available in Three.js
Chapter 5: Learning to Work with Geometries
Chapter 8: Creating and Loading Advanced Meshes and Geometries
Chapter 10: Loading and Working with Textures

Book Details

ISBN 139781784392215
Paperback422 pages
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