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  • Set up the workspace and the project using webpack and Angular-Cli
  • Explore the features of TypeScript and organize the code in ES6 modules
  • Work with HTTP and Data Services and understand how data can flow in the app
  • Create multiple views and learn how to navigate between them
  • Make the app beautiful by adding Material Design
  • Implement two different types of form handling and its validation
  • Add animation to some standard events such as route change, initialization, data load, and so on
  • Discover how to bulletproof your applications by introducing smart unit testing techniques and debugging tools

The latest version of Angular comes with a lot of new features that help you to make your applications smaller and faster. This book will show you how to set up an Angular project, and you’ll build Angular components right from the beginning.

Moving on, you’ll explore and work with the components to build your app. Next, you’ll find out more about TypeScript and see how to use it to build apps in the best way possible. You’ll then be introduced to the building blocks - Properties, Events, Directives, and Pipes - and how it can be used to implement and enhance the components.

Additionally, you’ll be using Angular components to organize your components in a scalable way. Then you’ll understand how to get data in your app and add navigation to it. Furthermore, you’ll deep dive and work with Forms, Authentication, and see how Material design will help you make your app beautiful in just a few short lines of code. Lastly, you’ll see how to use animating components with Angular, and test and debug the app.

All in all, the overall mission is to give you a great start when developing apps using Angular and TypeScript.

  • The best overview of Angular 5 on the market, this guide gathers together everything there is to know about Angular 5 and groups it into intuitive sections.
  • Learn to build, grow and test powerful and scalable mobile and desktop web applications with Angular
  • Explore the latest features of Angular 5 and TypeScript 2.4 by building a complete responsive application from scratch.
  • Deliver seamless web navigation experiences with application routing and state handling common features with ease
  • The author has done all the hard work of fitting everything Angular 5 means for developers, making this book the quickest way to learn Angular 5 from scratch.
Page Count 456
Course Length 13 hours 40 minutes
ISBN 9781787124929
Date Of Publication 8 Dec 2017


Christoffer Noring

Christoffer Noring is a speaker at conferences as well as a guest lecturer at universities such as Imperial College. He has worked for several different industries as both a backend and frontend developer and currently works for McKinsey as a consultant. He is a co-organizer of the Angular conference ngVikings and a meetup organizer of more than 3000+ people. In his spare time, he enjoys cooking, painting, and spending time with his wife Sara.

Pablo Deeleman

Pablo Deeleman is a former UI/UX designer who fell in love with JavaScript and CSS back in 1998, during the good old days of Netscape Navigator and Microsoft Internet Explorer 3. The discovery of Node.js back in 2011 became a turning point in his career, from which he decided to embrace full-time JavaScript-driven development, carving out a career as a JavaScript full stack engineer with special focus on single-page application development.

With sound expertise in libraries and frameworks, such as Backbone.js, Knockout.js, Polymer, React, AngularJs, and Angular, Pablo built his career in a wide range of companies encompassing internationally acclaimed tube sites, fintech start-ups, and award-winning gaming and gambling sites. He currently works as a senior frontend engineer and Angular specialist for Red Hat, the multinational company that provides open source software products to the enterprise community.

He is a Unity and Unreal expert. Among many projects, he has developed Gea2 (Sapienza) and Sticker Book (Dataware Games), and has consulted for Prosperity – Italy 1434 (Entertainment Game Apps, Inc) and Projekt I.D (RMIT).

He is an active writer on game development, authoring Getting Started with Unity 5.x 2D Game Development, Unity UI Cookbook, and many other books. Finally, Francesco loves math, philosophy, logic, puzzle solving, and, most importantly, creating video games. Pablo has also authored Learning Angular 2 (Packt Publishing, 2016) and currently lives in sunny and bustling Barcelona, where he fulfills his other great passion: playing piano.