Switch to the store?

Learn HTML5 by Creating Fun Games

More Information
Learn
  • Understand why the open web is the best platform to develop for
  • Set up a local web development environment
  • Create DOM-based games such as a typography game using semantic HTML5 tags and CSS3 features
  • Use the new canvas element to create a 2D space shooter game
  • Discover writing portable code while developing a basic Jelly Wobbling Gravity Game
  • Create animations using RequestAninmationFrame while improvising the Snake game.
  • Make your games portable across desktop and mobile devices
  • Get started with WebGL for 3D game development, and with other upcoming HTML5 features and APIs
About

HTML is fast, secure, responsive, interactive, and stunningly beautiful. It lets you target the largest number of devices and browsers with the least amount of effort. Working with the latest technologies is always fun and with a rapidly growing mobile market, it is a new and exciting place to be.

"Learn HTML5 by Creating Fun Games" takes you through the journey of learning HTML5 right from setting up the environment to creating fully-functional games. It will help you explore the basics while you work through the whole book with the completion of each game.

"Learn HTML5 by Creating Fun Games" takes a very friendly approach to teaching fun, silly games for the purpose of giving you a thorough grounding in HTML5. The book has only as much theory as it has to, often in tip boxes, with most of the information explaining how to create HTML5 canvas games. You will be assisted with lots of simple steps with screenshots building towards silly but addictive games.

The book introduces you to HTML5 by helping you understand the setup and the underlying environment. As you start building your first game that is a typography game, you understand the significance of elements used in game development such as input types, web forms, and so on.We will see how to write a modern browser-compatible code while creating a basic Jelly Wobbling Game. Each game introduces you to an advanced topic such as vector graphics, native audio manipulation, and dragging-and-dropping. In the later section of the book, you will see yourself developing the famous snake game using requestAnimationFrame along with the canvas API, and enhancing it further with web messaging, web storage, and local storage. The last game of this book, a 2D Space shooter game, will then help you understand mobile design considerations.

Features
  • Learn the basics of this emerging technology and have fun doing it
  • Unleash the new and exciting features and APIs of HTML5
  • Create responsive games that can be played on a browser and on a mobile device
Page Count 374
Course Length 11 hours 13 minutes
ISBN 9781849696029
Date Of Publication 24 Jun 2013

Authors

Rodrigo Silveira

Rodrigo Silveira is a software engineer at Deseret Digital Media. There, he divides his time developing applications in PHP, JavaScript, and Java for Android. Some of his hobbies outside of work include blogging and recording educational videos about software development, learning about new technologies, and finding ways to push the Web forward.

Rodrigo received his bachelor's degree in computer science from Brigham Young University, Idaho, as well as an associate's degree in business management from LDS Business College in Salt Lake City, Utah.

His fascination for game development began in his early teenage years, and his skills grew as he discovered the power of a library subscription, a curious and willing mind, and supportive parents and friends.

Today, Rodrigo balances his time between the three great passions of his life—his family, software development, and video games (with the last two usually being mingled together).