Learn something new in an Instant! A short, fast, focused guide delivering immediate results.
Create your own HTML5 graphical editor
Animate and manipulate elements on the Canvas
Provide mobile device support to your applications
Who This Book Is For
Table of Contents
Chapter 1: Instant KineticJS Starter
So, what is KineticJS?
Quick start – creating your first image editor
Top features you need to know about
People and places you should get to know
What You Will Learn
Quickly build your first KineticJS application
Organize your application
Learn layering support
Get to grips with standard and custom shapes
Implement the filtering of images
Drag-and-drop elements and style objects
Adobe Flash has been around for a number of years., but iOS was released without support for Flash on mobile devices. Flash is very expensive as a hardware resource and as an alternative HTML5 Canvas took its place. It is not very easy to develop with pure HTML5 Canvas, so KineticJS is really helpful to create applications much faster.
"Instant KineticJS Starter" is a quick start for HTML5 interactive application development. With this book in hand you can create Flash-like applications with KinectJS and 10 times faster at that. You can run your applications on Android and iOS devices without performance problems.
"Instant KineticJS Starter" takes you through the KineticJS functions available, and explains how to use of the most important among them. It will take you through a number of clear, practical steps that will help you to take advantage of the new HTML5 Canvas library, quickly and painlessly.
You will also learn how to build your own graphical editor using KineticJS. You will take a look at the basics of the library and will explore some functions in detail. You will learn how to create custom figures, change the colors, borders, and other styling options. You will also take a look at picture processing; resizing, scaling, and rotating. We will apply Instagram-like filters to the images, as well as learning how to apply an animation effect. If you want to take advantage of the new HTML5 Canvas features with KineticJS, then this is the book for you.
You will learn everything you need to know to build HTML5 Canvas applications with KineticJS, as well as how to configure them to support mobile devices.
Andrey has authored Instant KineticJS Starter, Packt Publishing.
We understand your time is important. Uniquely amongst the major publishers, we seek to develop and publish the broadest range of learning and information products on each technology. Every Packt product delivers a specific learning pathway, broadly defined by the Series type. This structured approach enables you to select the pathway which best suits your knowledge level, learning style and task objectives.
As a new user, these step-by-step tutorial guides will give you all the practical skills necessary to become competent and efficient.
Friendly, informal tutorials that provide a practical introduction using examples, activities, and challenges.
Fast paced, concentrated introductions showing the quickest way to put the tool to work in the real world.
A collection of practical self-contained recipes that all users of the technology will find useful for building more powerful and reliable systems.
Guides you through the most common types of project you'll encounter, giving you end-to-end guidance on how to build your specific solution quickly and reliably.
Take your skills to the next level with advanced tutorials that will give you confidence to master the tool's most powerful features.
Accessible to readers adopting the topic, these titles get you into the tool or technology so that you can become an effective user.
Building on core skills you already have, these titles share solutions and expertise so you become a highly productive power user.