HTML5 for Flash Developers

This is the definitive tutorial on an essential skill for today’s Flash developers. Carefully structured, it helps you to make the transition to HTML5 painless by drawing on your existing Flash abilities wherever possible.

HTML5 for Flash Developers

Starting
Matt Fisher

This is the definitive tutorial on an essential skill for today’s Flash developers. Carefully structured, it helps you to make the transition to HTML5 painless by drawing on your existing Flash abilities wherever possible.
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RRP $44.99
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Book Details

ISBN 139781849693325
Paperback322 pages

Book Description

As the support for HTML5 within modern web browsers grows, the appeal of HTML5 development, especially for Flash developers, is at an all-time high. From 3D interactive multi-user content to high definition video streaming, HTML5 can deliver it all, to almost all modern web browsers, desktops, and mobile platforms.

HTML5 for Flash Developers is a practical, targeted guide for developers with previous experience in developing applications in Flash who would like to add HTML5 development to their skill set. By understanding key aspects that make HTML5 development different from Flash you will be able to integrate your current skill set into the HTML5 development paradigm.

Starting with identifying the key technologies that make up the HTML5 development stack and how they are utilized to create HTML5 content, HTML5 for Flash Developers will cover the traditional HTML5 application development flow chapter by chapter, while covering many other common tools that are regularly used in HTML5 today.

In addition to understanding and writing dependency-free HTML5 code, you will also learn how to build your HTML5 applications on top of popular libraries and frameworks such as jQuery and CreateJS. This book covers how to prepare all of your content and media for integration into your HTML5 application using applications such as the Miro Video Converter or Adobe Photoshop. You will learn ways to not only continue to use Adobe Flash in your HTML5 application content preparation flow, but also how to port your existing Flash content right over to HTML5.

Once you understand what it takes to build HTML5 content, you will finish up by learning how to debug, optimize, and prepare your content for release on the Web.

Table of Contents

Chapter 1: Why HTML5?
Understanding HTML5
Why bother learning HTML5?
Avoiding the initial road blocks
Summary
Chapter 2: Preparing for the Battle
Preparing the asset
Debugging and output methods
Syntax differences
Example JavaScript in action
Timing JavaScript execution
Summary
Chapter 3: Scalability, Limitations, and Effects
HTML5 limitations
Object manipulation with CSS3
Frame rate
Audio and video playback control
Reading local files with the File API
Web Workers
WebSockets
The Canvas element
Stage3D versus WebGL
Summary
Chapter 4: Building Robust Applications with HTML5
Writing object-oriented JavaScript
Making OOP in JavaScript easier
JavaScript events
Putting it all together
Summary
Chapter 5: Code Once, Release Everywhere
Covering all your bases
CreateJS
Modernizr
CSS media queries
Summary
Chapter 6: HTML5 Frameworks and Libraries
How frameworks and libraries can make your life easier?
jQuery
HTML5 Boilerplate
Bootstrap
Hammer.js
GreenSock Animation Platform
Three.js
Compiling JavaScript
Summary
Chapter 7: Choosing How You Develop
Replacing the Flash development environment
Requirements of HTML5 development environments
Execution and testing
Summary
Chapter 8: Exporting to HTML5
Google Swiffy
Generating sprite sheets in Flash Professional CS6
Jangaroo
Haxe
Google Dart
Summary
Chapter 9: Avoiding the Roadblocks
The Jet Pack game
Dealing with audio and playback
Rewriting AS3 code that can't be directly converted
Mobile platform support
Summary
Chapter 10: Preparing for Release
Targeting supported web browsers
Client-side tests
WebGL support
Allowing users to find your work
Premade testing and benchmark solutions
Code minimizing and obfuscation
External dependencies
Making deployment easy
Summary

What You Will Learn

  • Understand and create HTML5 content utilizing skills from your Flash development experience
  • Integrate popular external open source libraries and frameworks
  • Create interactive HTML5 content using CSS and JavaScript
  • Prepare and integrate multimedia and understand browser playback limitations
  • Locate and utilize HTML5 development tools and editors
  • Optimize your content for fast delivery over the Web

Authors

Table of Contents

Chapter 1: Why HTML5?
Understanding HTML5
Why bother learning HTML5?
Avoiding the initial road blocks
Summary
Chapter 2: Preparing for the Battle
Preparing the asset
Debugging and output methods
Syntax differences
Example JavaScript in action
Timing JavaScript execution
Summary
Chapter 3: Scalability, Limitations, and Effects
HTML5 limitations
Object manipulation with CSS3
Frame rate
Audio and video playback control
Reading local files with the File API
Web Workers
WebSockets
The Canvas element
Stage3D versus WebGL
Summary
Chapter 4: Building Robust Applications with HTML5
Writing object-oriented JavaScript
Making OOP in JavaScript easier
JavaScript events
Putting it all together
Summary
Chapter 5: Code Once, Release Everywhere
Covering all your bases
CreateJS
Modernizr
CSS media queries
Summary
Chapter 6: HTML5 Frameworks and Libraries
How frameworks and libraries can make your life easier?
jQuery
HTML5 Boilerplate
Bootstrap
Hammer.js
GreenSock Animation Platform
Three.js
Compiling JavaScript
Summary
Chapter 7: Choosing How You Develop
Replacing the Flash development environment
Requirements of HTML5 development environments
Execution and testing
Summary
Chapter 8: Exporting to HTML5
Google Swiffy
Generating sprite sheets in Flash Professional CS6
Jangaroo
Haxe
Google Dart
Summary
Chapter 9: Avoiding the Roadblocks
The Jet Pack game
Dealing with audio and playback
Rewriting AS3 code that can't be directly converted
Mobile platform support
Summary
Chapter 10: Preparing for Release
Targeting supported web browsers
Client-side tests
WebGL support
Allowing users to find your work
Premade testing and benchmark solutions
Code minimizing and obfuscation
External dependencies
Making deployment easy
Summary

Book Details

ISBN 139781849693325
Paperback322 pages
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