Getting Started with React VR

More Information
Learn
  • Use Blender 2.79 to make virtual reality objects for Web VR.
  • Import free models into VR and how to include those in your code
  • Build a Virtual Museum with interactive art pieces
  • Create your first VR App and customizing it
  • Build animations by procedurally changing an object's position, using timers and Animated APIs
  • Incorporate React Native code and JavaScript code in your VR world
About

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0.

It starts by getting you up to speed with Virtual Reality (VR) and React VR components.

It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app.

By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!

Features
  • A practical guide to developing virtual reality experiences targeting web and mobile browsers
  • Create customized 3D graphics for your virtual reality experiences with Three.js
  • Explore the ReactVR library to create objects that seem real and see how they move in the Virtual world
  • Import free models into VR and include those in your code
Page Count 294
Course Length 8 hours 49 minutes
ISBN 9781788476607
Date Of Publication 30 Nov 2017
Going loco–VR locomotion
Building a maze
Animation — VR Buttons
Where to go from here?
Summary

Authors

John Gwinner

John Gwinner is a Chief Technology Officer with nearly 2 decades of experience in VR. He developed a VR interface for CompuServe during the last wave of VR. He helped develop VRML (Virtual Reality Markup Language) and Web3D with a focus toward PCs, and put early versions of XML on the web. He was a returning speaker at the Game Developer Convention on 3D toolkits, AI, and VR. He was an early Kickstarter of a new VR Headset in 2014. Now that VR is definitely taking off again, John is once again at the forefront, with Vontic - developing VR interfaces to data, architectural visualization, and a bowling game that pits you against garden gnomes. He is a most viewed writer on Virtual Worlds and Augmented Reality on Quora, answering questions about VR and its future direction.