Gamification with Moodle

Use game elements in Moodle courses to build learner resilience and motivation

Gamification with Moodle

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Natalie Denmeade

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Use game elements in Moodle courses to build learner resilience and motivation
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Book Details

ISBN 139781782173076
Paperback134 pages

Book Description

This book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models.

The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology. By the end of this book, you will be able to create Moodle courses that incorporate choice, communication, challenge, and creativity.

Table of Contents

Chapter 1: Setting Up Gamification in a Moodle Course
Moodle for motivation poster
Objectives
Setting up a test environment
Setting up scoring in your test course
Chapter 2: Communication and Collaboration (Labels and Forums)
Mount Orange demo Moodle site
Profiles and avatars
Messaging and forums
Activity loops
Forum moderation
Custom scales
Onboarding
Moodle labels as tutorials
Summary
Chapter 3: Challenges for Learners (Self-Assessment and Choice)
Moodle assignments
The Cup of Fate Gamification activity
Growth mindsets and personalized learning
Creating teachable moments through suspense and hope
Summary
Chapter 4: Passing the Gateway (Conditional Activities)
Minimalistic course layout design
Revealing content
Completion tracking
Labels with restrictions used as adaptive messaging
Moodle labels to create minimalistic design layouts
Summary
Chapter 5: Feedback on Progress (Marking Guides and Scales)
Assessing progress
Marking guides
Leveling up with scales or letters
Summary
Chapter 6: Mastery Achieved (Badges and Motivation)
Creating badges
Summary
Chapter 7: Leveling Up (Rubrics)
Getting started with rubrics
Summary
Chapter 8: Completing the Quest (Reporting Activities)
Reporting on completion
Summary
Chapter 9: Super-boost Gamification with Social Elements (Groups)
Onboarding – communication and collaboration with Moodle groups
Challenges for learners – group submission
Individual formal assessment
Summary
Recommended reading

What You Will Learn

  • Set up a scoring system using Moodle Gradebook
  • Enable communication and collaboration in your class as a Learning Community using forums
  • Assess your learners’ abilities by setting up challenges and quests
  • Configure gateways to check and ensure progress before new content or activities are released
  • Create Moodle assignments to provide effective feedback through a comment bank and custom scale
  • Issue Open Badges to recognize achievements and set up an online backpack to share digital badges
  • Reduce anxiety for learners by using the game-like concept of “Levelling Up”

Authors

Table of Contents

Chapter 1: Setting Up Gamification in a Moodle Course
Moodle for motivation poster
Objectives
Setting up a test environment
Setting up scoring in your test course
Chapter 2: Communication and Collaboration (Labels and Forums)
Mount Orange demo Moodle site
Profiles and avatars
Messaging and forums
Activity loops
Forum moderation
Custom scales
Onboarding
Moodle labels as tutorials
Summary
Chapter 3: Challenges for Learners (Self-Assessment and Choice)
Moodle assignments
The Cup of Fate Gamification activity
Growth mindsets and personalized learning
Creating teachable moments through suspense and hope
Summary
Chapter 4: Passing the Gateway (Conditional Activities)
Minimalistic course layout design
Revealing content
Completion tracking
Labels with restrictions used as adaptive messaging
Moodle labels to create minimalistic design layouts
Summary
Chapter 5: Feedback on Progress (Marking Guides and Scales)
Assessing progress
Marking guides
Leveling up with scales or letters
Summary
Chapter 6: Mastery Achieved (Badges and Motivation)
Creating badges
Summary
Chapter 7: Leveling Up (Rubrics)
Getting started with rubrics
Summary
Chapter 8: Completing the Quest (Reporting Activities)
Reporting on completion
Summary
Chapter 9: Super-boost Gamification with Social Elements (Groups)
Onboarding – communication and collaboration with Moodle groups
Challenges for learners – group submission
Individual formal assessment
Summary
Recommended reading

Book Details

ISBN 139781782173076
Paperback134 pages
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