Building AR Applications with Unity and Vuforia [Video]

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Building AR Applications with Unity and Vuforia [Video]

Daniel Wise

Create interactive augmented reality experiences for iOS and Android and use AR for marketing, games, product visualization and more.
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Video Details

ISBN 139781788999199
Course Length3 hours and 3 minutes

Video Description

The possibilities of Augmented Reality in application development is limitless and with the use of AR.js providing a framework with a set of utilities, we have a solution for efficiently doing AR on the web. It is very fast, provides pure web solution, open source and cross-platform. So anybody with a modern phone can enjoy open-source AR applications.

Vuforia is the latest addition within the new version of unity engine and one of the top AR SDKs on the market today.In this course you will learn to create AR applications using Unity and Vuforia and deploy them directly to our mobile devices for Android platform, and a brief on implementing these to iOS platform as well. You will begin by learning the main features of Vuforia by creating a simple application. You will be introduced to Vuforia developer portal, where you can access the marker database to create your own custom markers to use for your projects. Once you have a good understanding of how the Vuforia SDK can work, you will then explore different facets of AR development. A few useful applications will take a look into an AR drawing app, an object identifier/translator, a voice activated app and a face tracking app (like Snapchat). By creating these projects you will be able to understand the vast possibilities of AR technology and explore its important features.

By the end of this course you will have a firm understanding of how to develop AR focused applications using Unity and Vuforia, and also how other technologies can be used in development to extend the functionalities of these apps.

Style and Approach

This course will make the viewers familiar with Vuforia and provide the user with step-by-step guides to create various AR applications in order to expose them to different purposes AR can be used for. We will accomplish this by also incorporating other APIs to be used along with Unity and Vuforia in order to make these AR applications more interactive.

Table of Contents

Getting Started with AR and Vuforia
The Course Overview
An Overview of AR
Setting up Your Android Phone with Unity
The Vuforia Dev Portal and Creating Markers
Exploring the Vuforia SDK
Laying Out a Simple AR Application
Adding Virtual Buttons and Testing
Marker Functionalities- Creating a Drawing App
Creating a New Type of Marker (Multi-Target Cube)
Setting up Our Scene
Creating a Laser Point from Our Cube Marker
Spawning Paint That Follows the Laser Point
Testing with Our Marker Stylus
Creating a Voice Activated Greeting Card
Watson API Signup and Importing
Setting up Our AR Scene
Editing the Speech to Text Script
Creating Our Scene Controller
Adding a Sound Manager
Testing Using Voice Commands
Using APIs for an Object Identifier
Web Setup and File Upload
Registering for the Cloudinary API
Scripting Our Identifier Controller
Getting the Yandex API Key
Scripting to Translate
Creating Our Drop Down Menu Script
Testing by Taking Some Pictures
Facial Tracking with XZIMG
Obtaining and Importing the XZIMG Plugin
A Look into XZIMG Components
Scripting to Save a Screenshot
Creating a Menu Choice for Masks
Testing Our Facial Tracking App

What You Will Learn

  • Explore the Vuforia developer portal and setting up an AR application in Unity.
  • Render 3D models to various markers that can be interacted with.
  • Use marker other than rendering 3D models.
  • Use the Watson API to add a voice command feature to an AR greeting card.
  • Access the device camera and adding other APIs to an object identifier.
  • Implement the XZIMG plugin to incorporate facial tracking to a SnapChat like application.

Authors

Table of Contents

Getting Started with AR and Vuforia
The Course Overview
An Overview of AR
Setting up Your Android Phone with Unity
The Vuforia Dev Portal and Creating Markers
Exploring the Vuforia SDK
Laying Out a Simple AR Application
Adding Virtual Buttons and Testing
Marker Functionalities- Creating a Drawing App
Creating a New Type of Marker (Multi-Target Cube)
Setting up Our Scene
Creating a Laser Point from Our Cube Marker
Spawning Paint That Follows the Laser Point
Testing with Our Marker Stylus
Creating a Voice Activated Greeting Card
Watson API Signup and Importing
Setting up Our AR Scene
Editing the Speech to Text Script
Creating Our Scene Controller
Adding a Sound Manager
Testing Using Voice Commands
Using APIs for an Object Identifier
Web Setup and File Upload
Registering for the Cloudinary API
Scripting Our Identifier Controller
Getting the Yandex API Key
Scripting to Translate
Creating Our Drop Down Menu Script
Testing by Taking Some Pictures
Facial Tracking with XZIMG
Obtaining and Importing the XZIMG Plugin
A Look into XZIMG Components
Scripting to Save a Screenshot
Creating a Menu Choice for Masks
Testing Our Facial Tracking App

Video Details

ISBN 139781788999199
Course Length3 hours and 3 minutes
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