Axure RP 6 Prototyping Essentials

Creating highly compelling, interactive prototypes with Axure that will impress and excite decision makers with this book and ebook

Axure RP 6 Prototyping Essentials

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Ezra Schwartz

Creating highly compelling, interactive prototypes with Axure that will impress and excite decision makers with this book and ebook
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Book Details

ISBN 139781849691642
Paperback446 pages

Book Description

Wireframes, interactive prototypes, and UX specifications are among the fundamental deliverables of every UX project. They are also the most labor and time intensive to produce due to constant changes in business requirements. Given these circumstances, Axure is quickly taking over as the preferred tool for prototyping. However, prototyping in Axure is strikingly different from the conventional method of producing static wireframes and to rapidly develop interactive prototypes in Axure, you’ll need to have a good understanding of the tool and its features.

Whether you are an individual practitioner or a member of a UX team, a consultant, or an employee, this book will teach you how to use Axure, one of the leading UX tools. You will learn to use Axure for producing top-quality deliverables and tackling the demands of rapid iterative UX projects of any complexity and size, and for any platform and device.

Axure RP 6 Prototyping Essentials takes a very pragmatic approach to showing you how to use Axure and produce impressive deliverables while saving labor and time. You may not be in a position to change how projects are scheduled, budgeted, and managed, but you can be more creative and productive by mastering one of the leading UX tools in the market.

After an initial introduction to Axure’s user interface, terminology, and features, this book walks you through a medium-size UX project: a digital library that sells books, newspapers, and movies. Although some aspects of the prototyping process are simplified for the sake of clarity and efficiency, the demo project is an opportunity to discuss in context and in sequence topics such as addressing business and technical requirements, handling use cases and flow diagrams, low and high fidelity wireframe construction, interactivity, writing annotations, generating detailed UX specifications, and traceability.

For the most part, Axure 6 RP Prototyping Essentials can be read in sequence or used as a reference guide.

Table of Contents

Chapter 1: Prototyping Fundamentals
The art of UX prototyping
The prototyping checklist
Balancing act: What stakeholders have to say
The UX perspective
Axure around the world
The Axure perspective
Summary
Chapter 2: Axure Basics—the User Interface
Getting started
The Axure workspace
The Sitemap pane
The Page Properties pane
The Widgets pane
The Widget Properties pane
The Wireframe pane
The Masters pane
The Dynamic Panel Manager
The toolbar and menu bar
Axure file formats
Summary
Chapter 3: Prototype Construction Basics
Prototyping principles
Alexandria, the Digital Library Project
Getting started—productivity in 30 minutes
Getting started with masters and dynamic Panels
Adding visual effects
Adding sketch effects
Updating task flow diagrams
Practitioner's corner—Axure prototyping for mobile devices
Summary
Chapter 4: Interactivity 101
Interaction design—brief history
Axure interactions primer
Guided example
Axure events
User triggered events
Axure cases
Summary
Chapter 5: Advanced Interactions
Conditions
The Condition Builder
Troubleshooting conditions
Raised events
Variables
Variable types
Naming variables
How variables can help in usability testing
Pros and cons of using variables
Tips and techniques from the experts
Summary
Chapter 6: Widget Libraries
Axure's built-in libraries
Axure and community libraries
Your own widget library
Expanding the library—design patterns
Managing widget libraries
Local masters or external widget libraries?
Practitioner's corner
Summary
Chapter 7: Managing Prototype Change
From vision to reality
Aligning expectations
Estimating Axure work
Transitioning from concept to detailed design
Foundations and scaffoldings
Widget style editor
Style painter
Integrating with the project style guide and CSS
To sync or not to sync?
Summary
Chapter 8: Functional Specifications
Collaboration with the development team
Capturing UI specifications
Generating specifications
Summary
Chapter 9: Collaboration
Shared projects
Best practices for UX Axure teamwork
Feedback from stakeholders—the Discussion tab
Summary

What You Will Learn

  • Learn the essential principles of prototyping
  • Construct well-formed wireframes
  • Create interactive prototypes in low and high fidelity
  • Manage iterative design workflow
  • Annotate and generate UX specifications documents
  • Team work: Develop UX prototypes using Axure’s collaboration features
  • Use and create custom widgets and libraries for interaction and visual design patterns
  • Plan and organize your prototype to support complex, multiple-phased projects

Authors

Table of Contents

Chapter 1: Prototyping Fundamentals
The art of UX prototyping
The prototyping checklist
Balancing act: What stakeholders have to say
The UX perspective
Axure around the world
The Axure perspective
Summary
Chapter 2: Axure Basics—the User Interface
Getting started
The Axure workspace
The Sitemap pane
The Page Properties pane
The Widgets pane
The Widget Properties pane
The Wireframe pane
The Masters pane
The Dynamic Panel Manager
The toolbar and menu bar
Axure file formats
Summary
Chapter 3: Prototype Construction Basics
Prototyping principles
Alexandria, the Digital Library Project
Getting started—productivity in 30 minutes
Getting started with masters and dynamic Panels
Adding visual effects
Adding sketch effects
Updating task flow diagrams
Practitioner's corner—Axure prototyping for mobile devices
Summary
Chapter 4: Interactivity 101
Interaction design—brief history
Axure interactions primer
Guided example
Axure events
User triggered events
Axure cases
Summary
Chapter 5: Advanced Interactions
Conditions
The Condition Builder
Troubleshooting conditions
Raised events
Variables
Variable types
Naming variables
How variables can help in usability testing
Pros and cons of using variables
Tips and techniques from the experts
Summary
Chapter 6: Widget Libraries
Axure's built-in libraries
Axure and community libraries
Your own widget library
Expanding the library—design patterns
Managing widget libraries
Local masters or external widget libraries?
Practitioner's corner
Summary
Chapter 7: Managing Prototype Change
From vision to reality
Aligning expectations
Estimating Axure work
Transitioning from concept to detailed design
Foundations and scaffoldings
Widget style editor
Style painter
Integrating with the project style guide and CSS
To sync or not to sync?
Summary
Chapter 8: Functional Specifications
Collaboration with the development team
Capturing UI specifications
Generating specifications
Summary
Chapter 9: Collaboration
Shared projects
Best practices for UX Axure teamwork
Feedback from stakeholders—the Discussion tab
Summary

Book Details

ISBN 139781849691642
Paperback446 pages
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