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Unity 5.x Shaders and Effects Cookbook

You're reading from   Unity 5.x Shaders and Effects Cookbook Master the art of Shader programming to bring life to your Unity projects

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Product type Paperback
Published in Feb 2016
Publisher Packt
ISBN-13 9781785285240
Length 240 pages
Edition 2nd Edition
Languages
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Concepts
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Author (1):
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Alan Zucconi Alan Zucconi
Author Profile Icon Alan Zucconi
Alan Zucconi
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Table of Contents (12) Chapters Close

Preface 1. Creating Your First Shader 2. Surface Shaders and Texture Mapping FREE CHAPTER 3. Understanding Lighting Models 4. Physically Based Rendering in Unity 5 5. Vertex Functions 6. Fragment Shaders and Grab Passes 7. Mobile Shader Adjustment 8. Screen Effects with Unity Render Textures 9. Gameplay and Screen Effects 10. Advanced Shading Techniques Index

Using brightness, saturation, and contrast with screen effects


Now that we have our screen effects system up and running, we can explore how to create more involved pixel operations to perform some of the more common Screen Effects found in games today.

To begin, using a screen effect to adjust the overall final colors of your game is crucial in giving artists a global control over the final look of the game. Techniques such as color adjustment sliders to adjust the intensity for the reds, blues, and greens of the final rendered game or techniques like putting a certain tone of color over the whole screen as seen in something like a sepia film effect.

For this particular recipe, we are going to cover some of the more core color adjustment operations we can perform on an image. These are brightness, saturation, and contrast. Learning how to code these color adjustments gives us a nice base to learn the art of screen effects.

Getting ready

We will need to create a couple of new assets. We can...

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