In the next exercise, we will implement a car dashboard that can be used in a racing game and will show a number of parameters such as current speed and motor revolutions per minute. The input data will be provided by a C++ object. We'll see how to include this object into the QML object tree and use property bindings to implement the dashboard.
The final result will look similar to the following:

 
                                             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
             
     
         
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                