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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Making Translucent Objects

The previous chapter saw us dealing with multiple different materials, and even though they were all unique, they also shared a couple of important common characteristics: making use of Opaque Blend Mode and Default Lit Shading Model. This limits us a bit in terms of the effects that we can create, as not all of the objects that we see around us can be described using those settings.

It is now time for us to explore other materials that differ from the previous ones in at least one of those two attributes – so, get ready to talk about things such as translucency, refraction, and subsurface scattering. Knowing about those topics will help us create important materials such as glass or water, and this is the place where we will start looking at those types of effects.

To summarize, these are the recipes that we’ll be covering next:

  • Creating a translucent glass
  • Displaying holograms
  • Working with subsurface scattering
  • Using...
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