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Mastering Swift 3 - Linux

You're reading from   Mastering Swift 3 - Linux Learn to build fast and robust applications on the Linux platform with Swift

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781786461414
Length 380 pages
Edition 1st Edition
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Table of Contents (19) Chapters Close

Preface 1. Taking the First Steps with Swift FREE CHAPTER 2. Learning About Variables, Constants, Strings, and Operators 3. Using Swift Collections and the Tuple Type 4. Control Flow and Functions 5. Classes and Structures 6. Using Protocols and Protocol Extensions 7. Protocol-Oriented Design 8. Writing Safer Code with Error Handling 9. Custom Subscripting 10. Using Optional Types 11. Working with Generics 12. Working with Closures 13. Using C Libraries with Swift 14. Concurrency and Parallelism in Swift 15. Swifts Core Libraries 16. Swift on Single Board Computers 17. Swift Formatting and Style Guide 18. Adopting Design Patterns in Swift

Constants and variables

Constants and variables associate an identifier (such as myName or currentTemperature) with a value of a particular type (such as String or Int), where the identifier can be used to retrieve and set the value. The difference between a constant and variable is that a variable can be updated or changed, whereas a constant cannot be changed once a value is assigned to it.

Constants are good for defining values that you know will never change, such as the freezing temperature of water or the speed of light. Constants are also good for defining a value that we use many times throughout our application, such as a standard font size or a character limit in a buffer. There will be numerous examples of constants throughout this book.

Variables tend to be more common in software development than constants; however, this is mainly because developers tend to prefer variables to constants. In Swift, we receive a warning if we declare a variable that is never changed. We can make...

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Programming languages
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