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The following are the steps of the SketchUp and Thea rendering process. This process will work for other renderers, too, and is a good way of structuring your workflow, because you achieve great results in little time. For example, why find out a material hasn't mapped at the right scale only after an hour-long render? With the following process, you will find that out in a few minutes with a quick test render.
We are going to look at each of these steps in detail using a small test room and an atrium scene. The test room is a variation of the famous Cornell Box, a well-established test setup to evaluate rendering algorithms. You can also use any scene that you have set up yourself in SketchUp.
The main interface for working with Thea in SketchUp is the Thea for SketchUp plugin. The plugin gives you access to all features that are necessary to set up and render a scene out of SketchUp. This is beneficial for a quick workflow, because you don't have to switch between SketchUp and the Thea Studio application during the setup of your scene.
The Thea plugin is accessible by navigating to Plugins | Thea Render. It is split into two main windows: the Thea Tool window and the Thea Rendering Window. There is also a toolbar with two buttons to enable each of these windows.
We will use the buttons and controls of the tool window to set up the camera options and add materials and other elements that will be specially treated during the export (such as lights). The window is structured in four panels (or tabs) that you can see in the following image:
When the Thea Tool is active, you will also see a red frame displayed in the SketchUp 3D window that shows the field of view for the current Thea camera. This either frames the area that will be rendered or indicates that the camera view is wider than the SketchUp window via arrows to the left and right.
You will also notice that the SketchUp cursor changes when you have the Thea Tool window open. Depending on the current tool in use, there are a number of different cursor shapes. The default is a small cross and is used to select SketchUp materials for the material assignment.
The main window is the place where you can set up, control, and view the rendering process itself. The window has a large area at the top where the rendered image is displayed. Below is a row of buttons to save and refresh rendered images and to start, pause, and stop the current render.
You can see a screenshot of the rendering window with an open scene in the following image:
At the bottom of the window, you will find the control elements for the rendering and display of images and the advanced scene options.
To follow the steps in this article, you can download the Cornell Box SketchUp file from Packt Support. In this demo scene, the model is already prepared for 3D rendering, and there are scenes set up to follow the steps below. If you imported our test box from the 3D Warehouse (search for Cornell Box) or used your own SketchUp model, you should do some preparations before you can start rendering:
You are now going to do a test render to see how the model looks like when rendered in another renderer. You can use this first test to identify areas that need more modeling or parts where you should add textures to make them more interesting.
Your scene will render, and you should see the progress in the image area of the window. The rendering should complete in less than a minute (depending on your computer performance, of course). The final image will look something like the following image:
Review the rendered image, and pay attention to the following aspects:
If you have found any issues with your scene, you should now go back into SketchUp and make some corrections. This is the export-check loop, which you may have to repeat a few times. The more you get used to SketchUp and your rendering application, the less you will need to do this. However, for now, there is a lot to learn by performing this exercise, so the time is well spent.
In this article, we got a glimpse of the ways in which we can use tools such as Thea for performing photorealstic rendering on our scenes.
Further resources on this subject: