Stage3D Game Template - Chapter 10
This is the video game we will make in the book, step-by-step.
It is an arcade-style 3d action shooter "bullet-hell" game with
thousands of moving objects, complete with a gui, player input,
timers, animation, combos, health, sound, particles and more.
It requires a Stage3D enabled Flash player, such as Flash 11.
Get Adobe Flash player
Learn how to program this in my new book:
Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner’s Guide

View the other demos from the book:
Chapter One - introduction
Chapter Two - terminology
Chapter Three - basic quad
Chapter Four - basic agal shaders
Chapter Five - mesh parser
Chapter Six - render states
Chapter Seven - inputs and timers
Chapter Eight - particle system
Chapter Nine - game actor classes
Chapter Ten - the final game demo

Programmed by Christer Kaitila aka McFunkypants