Experimenting with Points in the Simulation Zone
In the previous chapter, we introduced you to the new Simulation Zone in Blender and how it works.
In this chapter, we’ll take a look at cool tricks we can do using the Simulation Zone involving Points.
We will cover the following topics in this chapter:
- Creating a Point Emitter
- Making our Points fall down
- Adding age to our Points
- Exercise – creating a galaxy out of Points
These topics are crucial if we want to learn how to combine physics with the Simulation Zone, as well as for optimizing our project.
Now, let’s get right into exploring everything about Points in the Simulation Zone!