Simulating Bugs Crawling on Objects
In the previous chapter, we learned how to utilize the Bake node to save sequences of our node tree. In this chapter, we’ll learn how to create crawling bugs in the Geometry Node editor.
The techniques covered here are highly relevant for any procedural artist. The overall goal of this chapter is to build a versatile, fully procedural system that simulates bug-like creatures crawling across the surface of any mesh, giving you a deep understanding of how to build stateful animations from the ground up.
We will start by adding a node tree on a mesh object for our bugs to crawl on. After that, we’ll distribute some points over this surface.
We’ll also make the points move by making use of a Noise Texture node. After this, we’ll make sure the points stick to the surface, and we’ll give the points a tail.
Lastly, we’ll make the tail move randomly by the use of another Noise Texture node.
Figure...