Creating a Procedural Fountain Using Points
In the previous chapter, we introduced you to the cool tricks we can do utilizing Points in the Simulation Zone. In this chapter, we’ll take a look at how we can add proper physics and gravity to these Points to turn them into a procedural fountain animation.
Before we get any deeper into this chapter, let us first explain how we will achieve the effect of gravity using simple mathematics. In this project, we will have Points being thrown upward, which fall down due to gravity, much like a fountain seen in real life.
When you drop or throw something, gravity is the force that pulls it toward the ground. If an object starts moving, its speed and direction are called its velocity. The starting speed of that motion is called the initial velocity.
For example, if you toss a ball straight up, the initial velocity is the speed you gave it by throwing it. As the ball moves up, gravity slows it down, and when it comes back down...