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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt 2. Installation FREE CHAPTER 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Adding gamepad support

The player can use the keyboard to play our game, but it would be nice to also allow playing it using a gamepad. Fortunately, Qt provides the Qt Gamepad add-on that allows us to do this easily. As opposed to Qt Essentials (for example, Qt Widgets), add-ons may be supported on a limited number of platforms. As of Qt 5.9, Qt Gamepad supports Windows, Linux, Android, macOS, iOS, and tvOS (including the tvOS remote).

Working with gamepads in Qt

The starting point of the gamepad API is the QGamepadManager class. The singleton object of this class can be obtained using the QGamepadManager::instance() function. It allows you to request the list of identifiers of the available gamepads using the connectedGamepads...

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