An Introduction to Geometry Nodes
In this book, you’ll learn how to work with Geometry Nodes and will be provided with basic and intermediate-level information about the system. We’ll cover various topics, such as distributing points, modifying meshes, creating meshes, and basic nodes.
If you’re learning any kind of Blender workflow, Geometry Nodes will surely be a handy tool to know about as it opens up new possibilities for procedural modeling and animation.
You’ll also get the chance to try your skills with fun exercises throughout this book; these include exercises such as making a procedural plant, a procedural landscape, and a procedural spiderweb generator.
In this chapter, we’ll talk about the practicality of Geometry Nodes, why it might be useful for you, and some scenarios in which this tool will be helpful. We’ll also cover the different node inputs and outputs. Finally, you’ll learn how to access the Geometry...