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Unreal Engine 5 - Blueprints Game Developer Masterclass [Video]
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Video
$109.99
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What do you get with eBook?
What do I get with Print?
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-
Free ChapterIntroduction
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Unreal Engine Fundamentals
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What Are Variables?
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Arrays
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Understanding of Unreal Engine Flow Control
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Functions, Events, and Macros
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What Are Enumerators?
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Classes
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Actors
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Blueprints Communication
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Create First-Person Character
- Basic First-Person Character Setup
- Camera Setup
- Mouse - Camera Control
- Mouse - Camera Controls Mapping
- PS4 Joystick - Camera Controls
- Keyboard - Movement
- PS4 Joystick -Movement
- Jump and Crouch with Keyboard and Joystick
- Set Up Custom Walk and Crouch Speed
- Set Up Character Run
- Objects Interaction - Sphere Cast
- Grab Objects
- Throw Object
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How to Control the Time in Unreal Engine
- Timeline Introduction
- Timeline - Float Track
- Timeline - Vector Track
- Timeline - Event Track
- Timeline - Color Track
- Timeline - Float Track Movement
- Timeline - Vector Track Movement
- Timeline - Event Track Movement
- Timeline - Color Track Material
- Timeline - Curves
- Timeline - Custom Curves
- Timeline - Loop
- Timeline - Length
- Timeline - Playback Position
- Timeline - Auto Play
- Timer - Set Timer by Event and Clear Timer
- Timer - Set Timer by Function and Clear Timer
- FPS and Debugging Tools Explained
- Tick - Movement Wrong Way
- Tick - Movement Velocity Right Way
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How to Control Unreal Engine Space
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Color and Materials in Unreal Engine
- PBR Workflow
- Materials
- Creating a Material
- Base Color
- Metallic
- Roughness
- Textures and Quixel Bridge
- What Are UVs?
- Texture Coordinate
- Emissive Material
- Normal Map and Ambient Occlusion
- Lerp
- Scalar Parameter
- Vector Parameter
- Texture Parameter
- Change Parameters Using Blueprints
- Material Instance
- Material Instance Using Blueprints
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UI/UX - Unreal Interface
- Widget Blueprint
- Anchor Points
- Grid Panel, Horizontal and Vertical Boxes
- Show and Hide UI to Viewport
- Input Modes
- Show Mouse Cursor
- Set Keyboard Focus
- Buttons - Interface
- Buttons - Visual Effects and Button Sounds
- Create Pause Menu
- Create UI Text
- UI Text - Material Slot
- How to Use Custom Text Fonts
- Editable Text Field
About this video
Unreal Engine 5 is a powerful and widely used game development engine that allows developers to create highly immersive and visually stunning games across multiple platforms. One of the key features of Unreal Engine 5 is its visual scripting system known as Blueprints, which provides a node-based interface for creating game logic without writing code.
The course begins with an introduction to event graph basics, the Blueprints execution order, organizing block connections, and different nodes, shapes, and colors. We then advance to learn about the types of variables, conditionals between values, private and public variables, and spawn actors in the scene through Blueprints. We will explore arrays, getting elements from arrays, the last index, and appending arrays. We will then advance to branches, sequences, loops, Flip Flop, and gates. You will learn about functions, macros, collapse nodes, custom events, and inputs. We will explore the game structure, actors, components, game mode, pawns, characters, and controllers. Finally, you will learn about creating characters, controlling time, controlling the spaces, color, materials, and the UI/UX interface.
Upon completion of the course, you will understand the blocks behind the Blueprints system and the fundamentals of game development using Unreal Engine 5 Blueprints.
All resources are available at: https://github.com/PacktPublishing/Unreal-Engine-5---Blueprints-Game-Developer-Masterclass
- Publication date:
- April 2023
- Publisher
- Packt
- Duration
- 14 hours 15 minutes
- ISBN
- 9781805129929