Unity3D UI Essentials
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Looking Back, Looking Forward
- Looking Back, Looking Forward
- State of play
- The Asset Store
- Enter Thunderdome
- Summary
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Building Layouts
- Building Layouts
- The Rect Transforms
- Automatic layouts and options
- Resolution and scaling
- The UnityEvent system
- Summary
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Control, Control, You Must Learn Control
- Control, Control, You Must Learn Control
- Overview
- Dealing with text
- Bring on the images
- Don't push this button
- Which direction to travel?
- Sliding opportunities
- Ancient scrolls
- Navigation
- A word on shaders
- Summary
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Anchors Away
- Anchors Away
- Dropping Anchor
- Put a nail in it, and trim the sails
- Stretch it, bend it
- Scaling and resolution
- Summary
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Screen Space, World Space, and the Camera
- Screen Space, World Space, and the Camera
- The Canvas and Cameras
- Getting some perspective
- Setting up for the big game
- A Screen Space – Camera health bar
- Going deep
- Summary
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Working with the UI Source
- Working with the UI Source
- Unravelling the Event System
- Working with events
- Examples, examples, and even more examples
- Getting access to the source
- Summary