Unity iOS Essentials
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Planning Ahead for a Unity3D iOS Game
- Planning Ahead for a Unity3D iOS Game
- iOS device differences
- Unity support for multiple iOS devices
- Understanding iOS SDKs and target platforms
- Set up an iOS App for multiple target building
- Planning efficient levels
- Summary
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iOS Performance Guide
- iOS Performance Guide
- Choose the right game
- Unified graphic architecture
- Dos and Don'ts
- Culling is important
- Summary
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Advanced Game Concepts
- Advanced Game Concepts
- Engaging menus
- Dealing with device screen resolutions
- Testing iOS games in the editor
- Using shaders to solve real-world problems
- Organizing game objects for easy asset sharing
- Summary
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Flyby Background
- Flyby Background
- Set up a background scene
- Set up the camera path
- Set up the main menu
- Testing the scene in the editor
- Setup for multiple iOS device deployment
- Deploy the App to multiple devices
- Task: create the background scene
- Task: create a path to follow
- Task: putting it all together with the menu
- Challenge: flipping the iOS device
- Summary
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Scalable Sliding GUIs
- Scalable Sliding GUIs
- Think about resolution not pixels
- Separating dialogs from contents
- Dialog location, animation, and speed
- Task: script a scalable dialog
- Task: script some dialog contents
- Challenge: making things flexible in the editor
- Challenge: creating custom GUI elements
- Summary
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Preferences and Game State
- Preferences and Game State
- Introducing .NET
- Understanding property lists
- Handling different game players
- Deciding where to put files
- Task: load and save the players' preferences
- Task: create a GUI to get the players' names
- Challenge: load and save the player's game state
- Summary
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The Need for Speed
- The Need for Speed
- Adding a four-wheeled vehicle
- Managing physics
- Realistic and fast foliage
- Culling made easy
- Task: build your track
- Task: create a death zone
- Challenge: eliminate Z-Fighting
- Summary
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Making it real
- Making it real
- Lighting and lightmapping the track
- Particles that pop
- Shaders in the game world
- Water that works
- Task: The final track
- Task: Create a rich and engaging scene
- Summary
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Putting it all together
- Putting it all together
- Ending or suspending the game under multitasking
- Top scores board
- Task: Publish results online
- Task: Build and deploy the finished game to multiple iOS devices
- Summary