Rapid Game Development with Unity 5

2.5 (2 reviews total)
By Alan Thorn , Dr. Edward Lavieri
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About this video

Are you looking to develop stunning games in Unity? Or getting into the gaming world? If yes, this course is ideal for you.

Game engines are one of the most powerful tools that help developers design interactive games for multiple platforms. Unity is an exciting and popular engine in the game industry. It is widely used to create popular 2D and 3D games by large game studios and indie developers. In this course, you will understand the game development concepts and have a good learning time by applying the knowledge gained through practice of these concepts.

Starting from the ground up and moving toward an intermediate level, this course will help you establish a strong foundation in making games with Unity 5.

The course starts with an introduction to game engines and installation procedures of Unity. From there, the course introduces you to the Unity interface, and teaches you how to build levels. You’ll understand the core Unity concepts such as game objects, components, and scenes. Finally, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games.

By the end of the course, you should have a solid understanding of game development principles and be able to create your own games in no time!

Style and Approach:

This course follows an example-based approach that will take you through the most basic games toward the more complex ones, gradually building your skill level.

This course is a blend of text, videos, code examples, and assessments, all packaged up keeping your journey in mind. The curator of this course has combined some of the best that Packt has to offer in one complete package. It includes content from the following Packt products:

Note: This interactive EPUB adheres to the latest specification, and requires that your reader supports video and interactive content. We recommend using Readium with the latest stable version of Google Chrome, or iBooks for OSX.

Publication date:
February 2017

About the Authors

  • Alan Thorn

    Alan Thorn is an educator, author, and multidisciplinary games-developer with 18 years of tech-industry experience. He is currently Head of Department for the Games Design and Development MA degree at the BAFTA-winning National Film and Television School, London. He has written 27 technical books on game development and presented 29 online training courses. He founded the game-studio Wax Lyrical Games and created the award-winning game Baron Wittard: Nemesis of Ragnarok.

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  • Dr. Edward Lavieri

    Dr. Edward Lavieri is a veteran software engineer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas). He has been creating and teaching computer science courses since 2002. Edward retired from the U.S. Navy as a Command Master Chief after 25 years of active service. He is the founder and creative director of three19, a software design and development studio. Edward has authored more than a dozen technology books, including several on Java.

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Latest Reviews

(2 reviews total)
I never got this item. I contacted Customer Service about the problem and no one ever got back to me. I am sure the item itself is great. I just didn't get what I paid for.
I'm currently going through this course and it is very informative. The only thing I wish there was is a step by step instructions for the example projects as I am having a bit of difficulty viewing the videos from time to time. Other than that, it's a good refresher courses for Unity 5.
Rapid Game Development with Unity 5
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