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OUYA Game Development by Example

By John Donovan
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  1. Free Chapter
    Experiencing the OUYA
About this book
The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination. OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.
Publication date:
May 2014
Publisher
Packt
Pages
268
ISBN
9781849697224

 

Chapter 1. Experiencing the OUYA

The OUYA is a powerful and unique machine, because it gives hobbyists and independent developers a way to create and deploy professional-grade games without an overwhelming amount of groundwork. To begin making games for the OUYA, you won't need more than a basic understanding of game mechanics and a passion for development. This book will take you from your first prototype to a polished product ready to make its debut in the OUYA marketplace.

The lessons in this book will be demonstrated using the Unity3D engine, a popular development engine that's simple to learn with essential systems such as physics and user interface already built in. Unity and the OUYA both support a variety of scripting languages, but in this book, we'll be focusing on C#, a relatively easy yet versatile language that supports virtually any data structure your game will need.

You may already be familiar with the Unity engine; several popular games, such as Temple Run 2 by Imangi Studios and Scrolls by Mojang (of Minecraft fame), have been built using Unity. You'll soon learn that the OUYA can take full advantage of the 3D capabilities of Unity to make the game of your dreams become real.

This first chapter will be a basic review of the default configuration of the OUYA and a demonstration of its capabilities using a game as an example. If you've already had some time to play around with your OUYA and you feel ready to get started with development, feel free to skip ahead to the next chapter, where we'll install our development environment and start deploying code to the console.

 

Setting up the console


Before diving in, you'll have to set your console up. If you've already plugged it in and taken it for a spin, it's still a good idea to check for system updates and make sure your video settings are optimal.

 

Networking


Once you've plugged your OUYA in and started it up for the first time, it will ask you to configure Internet settings, either wirelessly or with an Ethernet cable. This is an important step because a network connection allows us to view the latest games submitted to the marketplace, and we'll also be able to download the latest version of the OUYA software for development. Once you've completed the configuration, you'll reach the launch screen, which looks similar to the following screenshot:

         
About the Author
  • John Donovan

    Jack Donovan is a 24-year-old software engineer living in Brooklyn, New York. He graduated from Champlain College in Burlington, Vermont with a BS in game programming and soon after joined IrisVR, a startup founded in Burlington to create oneclick software for architects to visualize models in virtual reality. IrisVR moved to New York City after being accepted into the startup incubator program Techstars and has since moved to an independent office in NoHo, where Jack continues to work. Jack also wrote OUYA Game Development By Example, a book focused on the basics of developing games for the Android-powered OUYA console. Both books use the Unity3D engine for development, which Jack has been using to develop games and software in since 2010.

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OUYA Game Development by Example
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