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Modern Game Testing

By Nikolina Finska
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  1. Free Chapter
    Chapter 1: Setting the Stage – Introduction to QA for Modern Games
About this book
Few things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you’ll find that demand for your games declines. The solution lies in better quality assurance (QA) – and Modern Game Testing will show you how to achieve just that. Whether you’re a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget. The book begins by introducing you to QA and the various types of tests that are performed on games. You’ll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you’ll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you’ll have everything you need to implement QA strategies in your organization. By the end of this book, you’ll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams.
Publication date:
July 2023
Publisher
Packt
Pages
232
ISBN
9781803244402

 

Part 1: Game Testing Foundation

In this part of the book, we will get familiar with the basics of games QA, including the different types of testing, working with gaming platforms, and how to utilize hardware in game testing.

This part has the following chapters:

  • Chapter 1, Setting the Stage – Introduction to QA for Modern Games
  • Chapter 2, All Engines Go – The Basics of Game QA
  • Chapter 3, A Deeper Look – Types of Testing in Games
  • Chapter 4, Deeper Look – Testing on Various Gaming Platforms – Mobile, PC, and Console
  • Chapter 5, It Must Be Hardware: Testing Hardware in Modern Games QA
About the Author
  • Nikolina Finska

    Nikolina Finska is a Gaming industry Veteran and QA guru with over ten years of expertise in the game sector and another 10 in the software industry. She was nominated for ‘Tester of the Year’ by the Finnish Testing Association for her contributions to QA methods. She has worked on over 20 games and was in charge of quality assurance on various Angry Birds franchise games. She has done practically every type of QA in the past, from localization to live OPS, on a variety of platforms, including massive databases, the web, and every imaginable gaming platform. She is also a guest lecturer for QA and Production at various Finnish universities like Amiedu and KAMK.

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Modern Game Testing
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