Taking the First Steps with Swift
Ever since I was 12 years old and wrote my first program in the BASIC programming language, I have been passionate about programming. Even as I became a professional programmer, programming remained more of a passion than a job, but in the years preceding the first release of Swift, that passion had waned. I was unsure why I was losing that passion. I attempted to recapture it with some of my side projects, but nothing really brought back the excitement that I used to have. Then, something amazing happened: Apple announced Swift in 2014. Swift is such an exciting and progressive language that it has brought a lot of that passion back and made programming fun again. With official versions of Swift available for the Linux platform, and unofficial versions for Windows and the ARM platform, learning and using Swift is becoming available to people outside the Apple ecosystem. This is really an exciting time to be learning the Swift language.
In this chapter, you will learn about the following topics:
- What is Swift?
- What are some of the features of Swift? What are playgrounds?
- How to use playgrounds
- What are the basic syntaxes of the Swift language?
What is Swift?
Swift is a programming language that was introduced by Apple at the World Wide Developers Conference (WWDC) in 2014. Swift was arguably the most significant announcement at WWDC 2014 and very few people, including Apple insiders, were aware of the project's existence prior to it being announced.
It was amazing, even by Apple's standards, that they could keep Swift a secret for as long as they did and that no one suspected they were going to announce a new development language. At WWDC 2015, Apple made another big splash when they announced Swift 2. Swift 2 was a major enhancement to the Swift language. During that conference, Chris Lattner said that a lot of the enhancements were based on direct feedback that Apple received from the development community. It was also announced that Swift would become an open-source project. In my opinion, this was the most exciting announcement of WWDC 2015.
In December 2015, Apple officially released Swift as open-source with the https://swift.org/ site, which is dedicated to the open-source Swift community. The Swift repository is located on Apple's GitHub page (http://github.com/apple). The Swift evolution repository (https://github.com/apple/swift-evolution) tracks the evolution of Swift by documenting the proposed changes. A list of which proposals were accepted and which were rejected can be found in the evolution repository. In addition to these resources, Apple has moved away from using mailing lists as the primary form of communication with the Swift community, and has set up Swift forums (https://forums.swift.org).
Swift 3, which was released in 2016, was a major enhancement to the Swift language that was not source-compatible with previous releases of the Swift language. It contained fundamental changes to the language itself and to the Swift standard library. One of the main goals of Swift 3 was to be source-compatible across all platforms, so the code that was written for one platform would be compatible with all other platforms. This means that the code we develop for macOS should work on Linux.
In September 2017, Swift 4 was released. One of the primary goals of the Swift 4 compiler is to be source-compatible with Swift 3. This will allow us to compile both Swift 3 and Swift 4 projects with the Swift 4 compiler. Apple has established a community-owned source-compatibility test suite that will be used to regression test changes to the compiler.
Projects that are added to the test suite will be periodically built against the latest development version of Swift to help understand the impact of the changes being made to Swift. You can find the Swift source compatibility page here: https://swift.org/source-compatibility/.
One of the original goals of Swift 4 was to stabilize the Swift Application Binary Interface (ABI). The main benefit of a stable ABI is to allow us to distribute frameworks in a binary format across multiple versions of Swift. If a stable ABI is in place, we would be able to build a framework with the Swift 4 compiler and have it work with applications that were written in future versions of Swift. This feature ended up being deferred to Swift 5.
Now that Apple has released Swift 5, the ABI has been declared stable for all Apple platforms. You can read Swift's ABI Stability Manifesto here: https://github.com/apple/swift/blob/master/docs/ABIStabilityManifesto.md. As development for Swift on other platforms, such as Linux, matures, the Swift Core team has said that they will evaluate stabilizing the ABI for those platforms as well. A stable ABI means that a library that is compiled for one version of Swift, let's say Swift 5, will theoretically work with future versions of Swift without having to be recompiled.
The last version of the Mastering Swift series was released when Swift 4.0 was released. Since that time, there have been numerous enhancements to the Swift language with two major versions, Swift 4.2 and Swift 5, being released. Throughout this book, we will see how to use a number of these enhancements.
The development of Swift was started in 2010 by Chris Lattner. He implemented much of the basic language structure when only a few people were aware of its existence. It wasn't until late 2011 that other developers began to contribute to Swift. In July 2013, it became a major focus of the Apple Developer Tools group.
Chris started working at Apple in the summer of 2005. He held several positions within the Developer Tools group and was the director and architect of that group when he left Apple in 2017. On his home page (http://www.nondot.org/sabre/), he notes that Xcode's playground (we'll talk more about playgrounds a little later in this chapter) became a personal passion of his because it makes programming more interactive and approachable. If you are using Swift on the Apple platform, you will be using playgrounds a lot as a test and experimentation platform. You can also use Swift Playgrounds on the iPad.
There are a lot of similarities between Swift and Objective-C. Swift adopts the readability of Objective-C's named parameters and dynamic object model. When we refer to Swift as having a dynamic object model, we are referring to the ability for types to change at runtime. This includes adding new (custom) types and changing/extending the existing types.
While there are a lot of similarities between Swift and Objective-C, there are significant differences between them as well. Swift's syntax and formatting are a lot closer to Python than Objective-C, but Apple did keep the curly brackets. I know Python people would disagree with me, and that is all right because we all have different opinions, but I like the curly brackets. Swift actually requires the curly brackets for control statements, such as if and while, which eliminates bugs, such as the goto fail in Apple's SSL library.
Swift features
When Apple first introduced Swift, it said that Swift is Objective-C without the C. This really only tells us half of the story. Objective-C is a superset of C and provides object-oriented capabilities and a dynamic runtime to the C language. This meant that with Objective-C, Apple needed to maintain compatibility with C, which limited the enhancements it could make to the Objective-C language. As an example, Apple could not change how the switch statement functioned and has still maintained compatibility with the C language.
Since Swift does not need to maintain the same C compatibility as Objective-C, Apple was free to add any feature/enhancement to the language. This allowed Apple to include the best features from many of today's most popular and modern languages, such as Objective- C, Python, Java, Ruby, C#, and Haskell.
The following chart shows a list of some of the most exciting enhancements that Swift offers compared to the Objective-C language:
Swift feature |
Description |
Type inference |
Swift can automatically deduce the type of a variable or constant, based on the initial value. |
Generics |
Generics allow us to write code only once to perform identical tasks for different types of object. |
Collection mutability |
Swift does not have separate objects for mutable or non- mutable containers. Instead, you define mutability by defining the container as a constant or variable. |
Closure syntax |
Closures are self-contained blocks of functionality that can be passed around and used in our code. |
Optionals |
Optionals define a variable that might not have a value. |
Switch statement |
The Switch statement has been drastically improved. This is one of my favorite improvements. |
Tuples |
Functions can have multiple return types using tuples. |
Operator overloading |
Classes can provide their own implementation of existing operators. |
Enumerations with associated values |
In Swift, we can do a lot more than just define a group of related values with enumerations. |
Protocols and protocol-oriented Design |
Apple introduced the protocol-oriented programming paradigm with Swift version 2. This is a new way of not only writing applications but also changing how we think about programming. |
Before we begin our journey into the wonderful world of Swift development, let's take a detour and visit a place that I have loved ever since I was a kid: the playground.