Mastering Game Development with Unreal Engine 4 - Second Edition

5 (1 reviews total)
By Matt Edmonds
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  1. Making a C++ Project for a First-person Shooter

About this book

To make a basic combat game from scratch, you will quickly override existing UE4 classes, and add and implement simple C++ functions while running and building them. These are all discussed as a short summary for new developers and as a quick refresher for experienced developers. Next, you will build a combat player character with expanded controls, create logic for a character, swap weapons, attack and move, bridge over scene changes and transitions, retain data between scenes, and manage the scene-change process.

You will then build an intelligent enemy AI and add physics based particles for weapon impacts. You will also get acquainted with cutting-edge features such as Volumetric Lightmaps for precomputed lighting, and Atmospheric and Volumetric Fog, to build advanced visuals in our ongoing GitHub project.

Moving on, you will explore the tools required to build an in-game cut-scene for a more professional gameplay experience and story direction.

Along the way, you will implement a solid game UI, including writing a full in-game load and save system that will enable players to resume their game from any point. You will also prepare, build, and work on VR and AR taking them from editor to real-world, building two new projects one in each of these brand new areas of UE4 and integrate classes from the main project into AR!

By the end of the book, you will have mastered all major UE features and will be able to bring self-imagined games to life through Unreal Engine 4.18+.

Publication date:
September 2018

About the Author

  • Matt Edmonds

    Matt Edmonds has been a lover of games for as long as he can remember, and a professional maker of PC, console, and mobile games since summer of 2000. Having graduated with a degree in physics and mathematics, and while doing graduate studies in computer engineering, Matt spent his free time learning the technical and creative skills to build amazing 3D games. After making games on his own for around a year, he finally got a break when he showcased his work of making a real-time strategy game in an open source 3D engine with Surreal Software. He now leads teams in creating amazing titles across generations of hardware. With a love of Unreal, and 7 years of professional experience working with it, this book is a testament to that passion.

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Latest Reviews

(1 reviews total)
top material in up to date tutorials. love your books and courses ! thank you!

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