Learning C# by Developing Games with Unity 2019 - Fourth Edition

By Harrison Ferrone
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  1. Section 1: Programming Foundations and C#

About this book

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity.

You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics.

Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.

Publication date:
March 2019
Publisher
Packt
Pages
342
ISBN
9781789532050

 
Section 1: Programming Foundations and C#

This section will introduce you to the Unity development environment, the fundamentals of programming, and the C# language from the ground up. By the end of this section, you'll know your way around Unity and have the foundational knowledge necessary to start creating a simple game.

The following chapters will be covered in this section:

  • Chapter 1, Getting to Know Your Environment
  • Chapter 2, The Building Blocks of Programming
  • Chapter 3, Diving into Variables, Types, and Methods
  • Chapter 4, Control Flow and Collection Types
  • Chapter 5, Working with Classes, Structs, and OOP

About the Author

  • Harrison Ferrone

    Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.

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Learning C# by Developing Games with Unity 2019 - Fourth Edition
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