About this video

In video games, Artificial Intelligence is used to generate responsive or intelligent behavior primarily in Non-Player Characters (NPCs), like human intelligence. In this course, we look at games; we understand how to decide which move to take based on future possibilities and payoffs (just as, in chess, we look n-moves ahead into the future).

We explore how to solve applications where there are a number of parameters to optimize, such as time or distance, and the possibilities are exponential. We look at how to design the various stage of the evolutionary algorithm that will control performance. We take a sample game—Tic-Tac-Toe—and show how various steps of the algorithm are implemented in code. And we look at color filling as a constraint satisfaction application and see how various algorithm concepts are applied in code.

Finally, we also explain a trip-planning application and see how the application is solved through evolutionary algorithms.

Style and Approach

A fun course packed with step-by-step instructions, working examples, and helpful advice.

You will learn how AI is used to make your games smarter. This comprehensive course is divided into clear bite-size chunks so you can learn at your own pace and focus on the areas of most interest to you.

Publication date:
October 2017
3 hours 23 minutes

About the Author

  • Devangini Patel

    Devangini Patel is a PhD student at the National University of Singapore, Singapore. Her research interests include deep learning, computer vision, machine learning, and artificial intelligence. She has completed a master's in artificial intelligence at the University of Southampton, UK. She has over 5 years, experience in the field of AI and has worked on various industrial and research projects in AI, including facial expression analysis, robotics, virtual try-on, object recognition and detection, and advertisement ranking.

    Browse publications by this author

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