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Hands-On Design Patterns with C++ - Second Edition

By Fedor G. Pikus
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  1. Free Chapter
    Chapter 1: An Introduction to Inheritance and Polymorphism
About this book
C++ is a general-purpose programming language designed for efficiency, performance, and flexibility. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. This book helps you focus on the design patterns that naturally adapt to your needs, and on the patterns that uniquely benefit from the features of C++. Armed with the knowledge of these patterns, you’ll spend less time searching for solutions to common problems and tackle challenges with the solutions developed from experience. You’ll also explore that design patterns are a concise and efficient way to communicate, as patterns are a familiar and recognizable solution to a specific problem and can convey a considerable amount of information with a single line of code. By the end of this book, you’ll have a deep understanding of how to use design patterns to write maintainable, robust, and reusable software.
Publication date:
July 2023
Publisher
Packt
Pages
626
ISBN
9781804611555

 

Part 1: Getting Started with C++ Features and Concepts

This part introduces and explains the features of C++ object-oriented programming, generic programming, and some of the other advanced language tools that are necessary for you to understand the rest of the book. We also discuss some of the more annoying limitations imposed by the language: many of the patterns we show in the later chapters are nothing but universally recognized solutions to these limitations. This is not meant as a complete guide for any of the features, but helps make the book more self-contained as a hands-on guide for programmers. This part has the following chapters:

About the Author
  • Fedor G. Pikus

    Fedor G. Pikus is a Technical Fellow and head of the Advanced Projects Team in Siemens Digital Industries Software. His responsibilities include planning the long-term technical direction of Calibre products, directing and training the engineers who work on these products, design, and architecture of the software, and researching new design and software technologies. His earlier positions included a Chief Scientist at Mentor Graphics (acquired by Siemens Software), a Senior Software Engineer at Google, and a Chief Software Architect for Calibre Design Solutions at Mentor Graphics. He joined Mentor Graphics in 1998 when he made a switch from academic research in computational physics to the software industry. Fedor is a recognized expert in high-performance computing and C++. He is the author of two books on C++ and software design, has presented his works at CPPNow, CPPCon, SD West, DesignCon, and in software development journals, and is also an O’Reilly author. Fedor has over 30 patents and over 100 papers and conference presentations on physics, EDA, software design, and C++ language.

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Hands-On Design Patterns with C++ - Second Edition
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