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Going the Distance with Babylon.js

By Josh Elster
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  1. Free Chapter
    Chapter 1: The Space-Truckers Operation Manual
About this book
Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you’ll start by learning about Babylon.js and the finished Space-Truckers game. You’ll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you’ll iteratively add pieces of functionality and assets to the application being built. Once you’ve built out the basic game mechanics, you’ll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you’ll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination.
Publication date:
September 2022
Publisher
Packt
Pages
426
ISBN
9781801076586

 

Part 1: Building the Application

This first part of the book establishes the important foundations that will be leveraged in future chapters. Starting with a survey of Space-Truckers and Babylon.js, we will construct the main pillars of the game’s hosting application. Although a basic understanding of Babylon.js is recommended, the main requirement is to have some knowledge of JavaScript or a similar programming language.

This section comprises the following chapters:

About the Author
  • Josh Elster

    Josh Elster spends most of his days working as a software engineering lead for a technology startup and his nights patrolling the BabylonJS forums and working on various side-projects. Unlike Bruce Wayne, however, he did not have a traumatic childhood incident involving bats. From his home in the Windy City of Chicago, Josh likes to spend time outdoors, particularly working with wood in his woodshop when the weather indicates, and gaming or reading when it doesn’t. He has a website named liquidelectron and can also be found on LinkedIn and Twitter

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Going the Distance with Babylon.js
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