We live in interesting times. Mobile and cloud computing are changing how and where we are able to use technology. No longer are we limited to our home or office. Today, technology is accessible and usable at any location and at anytime. By technology, we mean computers, smartphones, tablets, and the new phablets.
Mobility means the ability to change location. This has suddenly made location and location-based data and analysis terribly important. Geographic Information Systems (GIS) is a location-focused technology. It provides the means to collect, store, visualize, and analyze any and all location-based data.
Today's cloud-based mobile world heralds the beginnings of a revolution in location technology and GIS.
The topics covered in this chapter are as follows:
Web ArcGIS development
Differences between mobile development and traditional web development
Introduction to mobile frameworks
How mobile web is different from traditional web
The impact of mobile and cloud-based technologies
The Cloud on the GIS industry
Fundamentally, Web ArcGIS development is focused on providing users access, through any web browser, to services provided by the ArcGIS platform: ArcGIS Server, Portal for ArcGIS, and ArcGIS Online. Portal for ArcGIS provides the same experience as ArcGIS Online but within an organization's infrastructure (on-premise or in the cloud). This is a particularly good solution where there are concerns around security. The following screenshot illustrates the mobile ArcGIS application running on an iPad:
Often, mobile ArcGIS application begins with an interactive map that consists of a base map overlaid with point, line, or polygon layers. Click or tap on one of these features and a pop should appear listing the feature's attributes.
The transition from standard web development to mobile development needs careful planning and consideration. Mobile web development is different. It is generally targeted at a multitude of low-powered mobile computers that are limited in memory, storage, and processing power. Combine this with the range of different mobile device types and screen sizes; design and performance are key considerations when planning the development of any mobile ArcGIS web application.
It is worth discussing some of the differences between standard and mobile web development in a little more detail. There are some key areas that should be mentioned, notably the screen size, user interaction, design, functionality, and performance considerations.
There is a wide range of mobile device types, from smartphones to phablets and tablets. Screen sizes vary widely across these different devices, ranging from 3.5 inch smartphones to 10.1 inch tablets. Screen size affects how users interact with mobile web applications. Pixel density also varies between devices. For example, map symbology might look good on an older Android tablet but small on an iPad with a retina screen. The following screen shot illustrates different screen sizes:
Change from mouse to finger interaction, that is, from click to tap
New mobile data input methods including popup keyboards
The need to provide user interaction feedback
Next, we will cover these interaction differences in a little more detail.
The following screenshot illustrates the Smartphone ArcGIS finger interactions that we just discussed:
Traditional web development is focused on mouse interaction, where a mouse is a high-precision device. Mobile web development is quite different, as it relies on touch or finger interaction instead. This is very low precision, particularly since we all have different sized fingers. Tapping a button can be problematic and requires that the selectable on-screen items be larger to ensure a good user experience. Map interaction is driven by a finger slide for pan and a pinch to zoom. Zoom sliders are often included in mobile ArcGIS apps and they also provide zoom functionality.
Data input relies on a screen-based, touch-driven keyboard. Usually, multiple keyboards are available; these are for character input, phone or numeric input, and date input, respectively. Voice is another potential source of data input for a mobile device. This provides new and interesting possibilities for mobile web developers.
For ArcGIS developers, the built-in GPS that is present on most devices means that current location, or geolocation, is a valuable new data source for use in any mobile application. Similarly, built-in cameras provide both video and still imagery, and these can help to enrich the data used or collected in an application.
For example, as shown in the following screenshots, a green-colored button with the label, 'Online', changes to red and the label changes to 'Offline' after a user tap:
Mobile web applications need to be simple and easy to use
Given the range of mobile screen sizes and pixel densities, layout design becomes important
Orientation of a mobile device after it is rotated, as this will directly affect your mobile application and the layout of user interface components
Differences between mobile device brands such as Apple, Google, Windows, and Blackberry
Styling differences between traditional and mobile web applications
Again, let's consider each of these design differences in a little more detail.
Too often mobile web developers try to recreate a traditional web experience which results in an application that is overly complex. Simplicity and intuition are key. Don't try to do all things for all people. Workflows need to be obvious so that if a user selects a menu item or taps a button, then what they see on the screen makes sense. One screen should logically follow the next.
A GIS map is made up of a base map with so-called feature overlays. These overlays are the map layers and represent geographic features through a point, line, or polygon. Points might represent water valves, lines might be buried pipelines, while polygons might represent parks.
Navigation should be simple. For example, if a user has tapped on a point feature and is viewing a full screen attribute inspector, then returning to the map should be easy and obvious.
Careful consideration needs to go into mobile ArcGIS app layouts. Single column layouts combined with collapsible menus often work best. Traditional ArcGIS web applications are often designed with multiple columns, commonly with a layer list on the left-hand side, the map at the center, and a list of tools on the right-hand side.
The following screenshot illustrates the multiple versus single column layouts that we just discussed:
Collapsable menus provide ways to easily combine simple interfaces with functional options: widgets and tools. Using a responsive design, as we will discuss in Chapter 5, Providing Cross-device Support with Responsive Design, allows a multi-column layout to be adapted into a single-column layout depending on the screen size of the mobile device that is accessing the application.
By rotating their mobile device, users can change the orientation of an application to either landscape or portrait. An orientation change affects layout. For example, a map that has a column on the right-hand side might work well in the landscape mode, but it might obscure the map if a user rotates the device to the portrait mode.
The following screenshot illustrates the mobile device orientation change:
Finger tap requires interactive items in mobile web applications to be larger than in traditional web applications. Buttons, links, and menu items all need to be larger than their traditional web counterparts. Recommendations on size vary considerably. For example, the recommended size for buttons varies from 44 x 44 pixels by Apple for iPhones to 28 x 28 pixels as per Nokia's smartphone suggestion. Either way, on-screen items on a mobile device need to be easy to select.
We will discuss style sheets or CSS in depth in later chapters. These greatly help developers style their mobile ArcGIS apps. Both Android and Apple provide style guides and these can be found at the following links:
By contrast, some on-screen items are smaller on mobile devices. Popups are a good example of this.
Mobile apps are often styled for a specific device. Apple and Android have styling and design guidelines. These are recommendations for the look and feel of mobile apps on individual platforms. Though it is a little more difficult to style a mobile application for a specific platform using web technology than it is for native mobile applications, much can be done now with style sheets to provide a platform-specific look and feel to your mobile web application by targeting mobile-specific functionality.
Mobile applications are often used for different purposes than traditional web applications. Their requirements and workflows are quite different from to desktop browser applications. Thus, functionality is a key consideration. This includes the following:
Avoid mirroring, recreating, or reusing a traditional web application for mobile use.
Thinking carefully about your mobile ArcGIS users. Are they GIS or non-GIS users? Functionality will differ depending on the audience. We no longer build web applications that provide tools for everybody (we hope!).
There is usually a clear divide between what functionality makes sense for mobile use versus desktop use. Questions around current location or use of GPS are usually mobile use cases. More complex, analytical tasks are more likely to be part of the desktop world.
When web ArcGIS applications started to become popular, too often developers tried to recreate desktop applications for the Web. This resulted in complex applications loaded with tools that were cluttered and in many ways unusable. Web GIS had a distinctly narrower focus than desktop GIS. As we move to mobile ArcGIS development, developers need to remember lessons that they learned from the early days of the Web. Mobile web GIS again has a narrower focus than traditional web GIS. A good example of a focused mobile ArcGIS app might be one that just provides editing capabilities: add, edit, or delete a point feature. In the mobile world, focused functionality is king.
You need to build your mobile ArcGIS application for your intended audience. If your app is for maintenance workers who need to report on their work of filling pot holes, you will need to build an app that includes all the functional elementsâa map with relevant layers, reporting tool, and so onâthat are required to complete this task. GIS has traditionally served a GIS-trained audience. As we will discuss later, the combination of mobile and cloud technology has widened the potential user base for applications powered by ArcGIS.
The world of GIS is changing. As the technology becomes more popular, the number of users unfamiliar with GIS is increasing dramatically. Developers are now building seeing it for the first time GIS-powered web applications for a new audience.
Though this is not an exhaustive list, the last key difference that we will discuss between traditional and mobile web development is performance.
Users expect mobile applications to be fast and responsive. Think about how people use their desktops or smartphones today. Gaming and social media are extremely popular. High performance is an expected factor. We will be discussing performance and best practices throughout the book
One area where mobile web is criticized when compared with native mobile development is in the area of performance. Extra effort and attention is needed during mobile web development to optimize performance. This is also true for native apps and backend services.
Network issues potentially plague all mobile applications. Lack of or poor Wi-Fi connectivity can cause any mobile application to be either slow or unusable. Though beyond the scope of this book, advances in offline or disconnected ArcGIS mobile web application are helping to reduce the impact of network issues.
There are an increasing number of mobile browsers that are now available. Internet Explorer and Safari are the default browsers for Windows and iOS, respectively. Other browsers including Opera and Dolphin are also becoming more popular. Similar to traditional web development, cross-browser compatibility needs to be carefully considered. This is because mobile functionality that works well in one browser might not work quite so well in a different browser. Testing across all popular browsers remains an important part of mobile web development.
Android devices are shipped with a variety of default browsers. These are often described generically as the 'Android browser'. This can present challenges that are described in a presentation that can be found at http://slides.com/html5test/the-android-browser#/.
There are an increasing number of resources such as modernizer, yepnope, and caniuse.com to help you with the challenges of testing.
The article can be found at: http://mashable.com/2014/02/26/browser-testing-tools/ #.
There are three main types of mobile applications: web, native, and hybrid. Once, native was the preferred approach for mobile development, but web technology is advancing at a rapid rate and, in many situations, it can be argued to be there is actually a better choice than native. Flexibility is a key benefit of mobile web; one code base is all that is needed for an app to run across different devices and platforms. In the native world, the same mobile application that runs on iOS, Android, and Windows platforms requires three separate development teams. These developers would need to write the code in Objective-C for iOS, in Java for Android, and in .NET for Windows.
In Chapter 7, Developing Hybrid ArcGIS Mobile Applications with PhoneGap we will discuss hybrid apps. These are mobile web applications that can be converted, using technologies such as Cordova/PhoneGap, into installable apps that more closely resemble their native counterparts, again demonstrating the flexibility of mobile web development.
Often the terms library and framework are used interchangeably. There is a subtle but distinct difference between a library and framework called the inversion of control. When a developer's code calls a library, the code is in control. The reverse is true for a framework. Here, the framework calls the developer's code. More simply put, a library is a collection of functionality that you can call, whereas a framework provides automatic flow controls. For all intents and purposes, libraries and toolkits are identical.
There are two other frameworks that are worth mentioning and will form the base for later chapters. These are Bootstrap and PhoneGap.
Bootstrap is the most popular framework for developing responsive mobile applications. This framework provides automatic layout adaptation. That includes adapting to changes in device orientation and screen size. This means your ArcGIS web application will look good and be usable on all mobile devices: smartphones, phablets, and tablets.
The following screenshot shows Bootstrap downloads, illustrating its popularity:
Cordova is an open source framework that is managed by the Apache Foundation. PhoneGap is based on Cordova and PhoneGap is owned and managed by Adobe.
For more information, visit http://cordova.apache.org/.
The names (Cordova and PhoneGap) are often used interchangeably; in fact, the two are very similar, but there is a legal and technical difference.
These hybrid apps can be distributed through the various mobile app stores, just like their native counterparts. In Chapter 7, Developing Hybrid ArcGIS Mobile Applications with PhoneGap we will walk you through the development of a hybrid ArcGIS mobile app. PhoneGap works by providing a web app with a native wrapper around a headless browser. These wrappers are platform-specific and allow your web app to be built to run natively on any of the popular mobile platforms.
The following screenshot illustrates how to convert a web app to hybrid using PhoneGap:
Mobile ArcGIS web development is an exciting and ever more popular way to build mobile applications. Though the technology is the same as that used for traditional website development, there are many additional areas that developers need to consider when embarking on a mobile web project. These include different screen sizes, user interaction, design, functionality, and user and performance considerations. Flexibility is one of the key advantages of mobile web development. It is now possible to build web applications that can be used on all popular mobile devices and platforms.
In the next chapter, we will consider some of the core building blocks for developing a mobile ArcGIS web application. These are some of the frameworks and APIs that will become very familiar to you and will help you to advance your mobile ArcGIS development skills.