Building your First VR Experience with Unity [Integrated Course]
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Getting Comfortable in Unity
- Course Overview
- Installing Unity
- Opening Unity and exploring its interface
- Setting up a basic scene
- The Inspector Panel and its components
- Scripting your first C# component
- The Play button
- Materials, viewport navigation, and camera adjustment
- Creating C# scripts to rotate and scale an object
- Changing the Transform values dynamically
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Building to VR for the First Time
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Moving in VR
- Creating a simple movement script
- Testing our movement script in VR
- Creating obstacles
- Using OnCollisionEnter
- Applying our scripts to a new object
- Stopping and starting based on player input
- Back to gravity
- Importing 3D models
- Using a 3D model as an interior
- Writing a hand controller script
- Moving using pointing
- Installing the Google VR SDK
- Kit bashing a Google VR sample scene
- Testing on Daydream
- Testing on Cardboard
- Testing on Desktop VR
- Daydream instant preview
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Interaction in VR
- Triggering our existing scripts using the Event System
- Teleportation to fixed locations
- Bringing the pointer functionality to our hand
- Moving objects from a distance
- Creating a cross-platform object-grabber script
- Creating grabbable objects
- Improving our raycasting
- Bringing our interactive functionality to Android
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Making a Game
About this video
Building your First VR Experience with Unity aims to provide those who are new to developing virtual reality apps with an introduction to Unity, and the goal is guide the user through crafting their first VR application in a straightforward manner, which will then serve as a skeleton onto which future lessons will build expertise.
Whether a customer is looking to use virtual reality for game development, architectural walkthroughs, product showcases, or even more custom applications, this course is intended to provide a strong foundation in 3D modeling, C# coding, interaction design, SDK use, and general best practices for VR that will help make VR experiences you develop exciting and memorable (and crucially, not nauseating.) The examples will focus on using Unity3D, the premier virtual reality creation tool which accounts for over 80% of all VR content released today.
Key Features
- Understand why to use Unity 5.6
- Set up for both Oculus Rift and HTC Vive
- View VR in Android phones both using Cardboard and Daydream
Who this course is for
This course is for people who are interested in virtual reality and game development and would like to start from scratch. It is specially designed for beginners who aren’t familiar with Unity and VR.
- Publication date:
- June 2017
- Publisher
- Packt
- Duration
- 5 hours 3 minutes
- ISBN
- 9781788393461