Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Building Levels in Unity
Building Levels in Unity

Building Levels in Unity: Create exciting 3D game worlds with Unity

eBook
$35.98 $39.99
Paperback
$48.99
Subscription
Free Trial
Renews at $19.99p/m

What do you get with Print?

Product feature icon Instant access to your digital copy whilst your Print order is Shipped
Product feature icon Paperback book shipped to your preferred address
Product feature icon Redeem a companion digital copy on all Print orders
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
OR
Modal Close icon
Payment Processing...
tick Completed

Shipping Address

Billing Address

Shipping Methods
Table of content icon View table of contents Preview book icon Preview Book

Building Levels in Unity

Chapter 2. Importing and Configuring Props

Before we start creating new, wonderful and exciting worlds, we need to import all our assets and get them ready to go. This chapter assumes that you have a basic understanding of modeling and texturing, and that you are also familiar with common terms such as UVs, normal maps, alpha channel, and so on. It doesn't matter which apps you are using for asset creation as long as they support exporting common file types. That is why you won't find any step-by-step export processes described for every single program, but only general recommendations and which things to avoid that are found applicable, regardless of you app choice.

In this chapter, we will look into the following topics:

  • Object manipulation
  • Working with components
  • Importing props into Unity
  • Configuring meshes
  • Configuring textures
  • Learning how to use Unity materials
  • Setting up LODs for various objects
  • Basics of collision

By the end of this chapter, you should be able to import...

Object manipulation

Learning to use the following tools will allow you to place objects in a Scene window with ease.

To test out the object manipulation tools, make sure you create one of the available 3D primitives in Unity via GameObject | 3D Object (Cube is recommended).

Object manipulation

Object manipulation is done via five tools available on the left side of the toolbar:

  • Hand tool (used for panning), Move tool, Rotation tool, Scale tool, and Rect tool can be accessed via the toolbar or by using the hotkeys Q, W, E, R, T respectively
  • To duplicate an object, you can use Ctrl+D or a combination of Ctrl+C and Ctrl+V to copy and paste
  • You can undo the last action via the Ctrl+Z combination
    Object manipulation

Rect tool is a recent addition that made an appearance in the later versions of Unity 4. The circle in the center of the object acts as the Move tool and a quad created with four dots on the outside works similar to the Scale tool. Dot location will change position based on the camera angle.

In addition, the toolbar contains...

Components

All objects in the level are GameObjects: entities that don't do much by themselves but serve as containers for parameters. These parameters are added with the help of components. If you create an empty GameObject via GameObject | Create Empty and look at the Inspector window, you will find that it contains one mandatory component called Transform, which houses properties mandatory for a 3D space (Position, Rotation, Scale). But that is all there is to it; GameObject is just an abstract entity that occupies a location in the Scene. In order to transform it to something more meaningful, more properties, and therefore, more components need to be added.

Adding components

By adding more components, we will add more properties to our GameObjects, so let's do just that and try to reconstruct a primitive:

  1. Create an empty GameObject by going to GameObject | Create Empty in the top menu.
  2. Click Add Component in the Inspector window or Component | Add in the top menu.
  3. Go to Mesh |...

Importing props into Unity

Unity handles the importing of assets quite smoothly, and there aren't that many issues that you will encounter, as long as the actual assets are without issues themselves.

Supported formats

Firstly, we will talk about 3D formats that are recognized by Unity.

Unity supports a number of common 3D file formats, namely: .FBX, .dae, .dxf, and .obj.

Among 3D application files, Unity supports 3Ds Max, Maya, Blender, Cinema4D, Modo, Lightwave, Cheetah3D, and many more (through conversion). Chances are that your preferred modeling tool is among them.

Note

Deciding which application to use is completely up to you, as there are a number of pros and cons when dealing with each.

When exporting into common 3D file formats (.obj for example), you will gain the advantage of:

  • Having smaller file sizes.
  • Being able to export from 3D apps that aren't supported by Unity.
  • Being able to handpick the data you want to export.

However, there are few cons to that approach:

  • They are harder...

Configuring meshes

Now that we have our assets in, it's about time we started configuring them in Unity.

Model-meshes options

Selecting asset in Project window will display Import settings in the Inspector window.

Model-meshes options

Import settings have three tabs available corresponding to Model, Rig, and Animation settings of the asset. Right now, we will focus on the Model tab and look into available settings to prepare our asset to be used:

  • Scale factor: This scales an asset in comparison to the original model. This is a great way to adjust a model's scale outside of a 3D modeling app. Using the Scale Factor parameter over Scale tool is also beneficial as it ensures that the object will correctly respond to physical interaction within Unity by using uniform scaling (developers report fixing this in Unity 5).
  • Mesh Compression: Unity will attempt to reduce the size of the Mesh. Compression has four states: Off, Low, Medium, and High. To minimize your build size, try to use maximum compression until...

Prefabs

Let's say you've configured a GameObject and its components, and you now want to reuse it multiple times throughout the project. Duplication is an option; however, there is a much better way, in the form of prefabs.

Think about prefabs as templates—they are generally used to create instances of certain objects and quickly modify them by applying changes made to the templates.

Creating prefabs is easy:

  1. Click on the Create button of the Project window.
  2. Select Prefab.
  3. Drag and drop a primitive created earlier onto the prefab.

Done! Now you can observe how the prefab works. Notice that our original primitive in the Scene window now gained a new section called Prefab at the top of the Inspector window with three options available:

Prefabs
  • Select will select a prefab that this object belongs to in the Project window.
  • Revert will reset all changes done to the object and make it identical to the prefab.
  • Apply will update the prefab with changes done to the object.

Try creating more instances...

Object manipulation


Learning to use the following tools will allow you to place objects in a Scene window with ease.

To test out the object manipulation tools, make sure you create one of the available 3D primitives in Unity via GameObject | 3D Object (Cube is recommended).

Object manipulation is done via five tools available on the left side of the toolbar:

  • Hand tool (used for panning), Move tool, Rotation tool, Scale tool, and Rect tool can be accessed via the toolbar or by using the hotkeys Q, W, E, R, T respectively

  • To duplicate an object, you can use Ctrl+D or a combination of Ctrl+C and Ctrl+V to copy and paste

  • You can undo the last action via the Ctrl+Z combination

Rect tool is a recent addition that made an appearance in the later versions of Unity 4. The circle in the center of the object acts as the Move tool and a quad created with four dots on the outside works similar to the Scale tool. Dot location will change position based on the camera angle.

In addition, the toolbar contains...

Components


All objects in the level are GameObjects: entities that don't do much by themselves but serve as containers for parameters. These parameters are added with the help of components. If you create an empty GameObject via GameObject | Create Empty and look at the Inspector window, you will find that it contains one mandatory component called Transform, which houses properties mandatory for a 3D space (Position, Rotation, Scale). But that is all there is to it; GameObject is just an abstract entity that occupies a location in the Scene. In order to transform it to something more meaningful, more properties, and therefore, more components need to be added.

Adding components

By adding more components, we will add more properties to our GameObjects, so let's do just that and try to reconstruct a primitive:

  1. Create an empty GameObject by going to GameObject | Create Empty in the top menu.

  2. Click Add Component in the Inspector window or Component | Add in the top menu.

  3. Go to Mesh | Mesh Filter...

Importing props into Unity


Unity handles the importing of assets quite smoothly, and there aren't that many issues that you will encounter, as long as the actual assets are without issues themselves.

Supported formats

Firstly, we will talk about 3D formats that are recognized by Unity.

Unity supports a number of common 3D file formats, namely: .FBX, .dae, .dxf, and .obj.

Among 3D application files, Unity supports 3Ds Max, Maya, Blender, Cinema4D, Modo, Lightwave, Cheetah3D, and many more (through conversion). Chances are that your preferred modeling tool is among them.

Note

Deciding which application to use is completely up to you, as there are a number of pros and cons when dealing with each.

When exporting into common 3D file formats (.obj for example), you will gain the advantage of:

  • Having smaller file sizes.

  • Being able to export from 3D apps that aren't supported by Unity.

  • Being able to handpick the data you want to export.

However, there are few cons to that approach:

  • They are harder to iterate...

Configuring meshes


Now that we have our assets in, it's about time we started configuring them in Unity.

Model-meshes options

Selecting asset in Project window will display Import settings in the Inspector window.

Import settings have three tabs available corresponding to Model, Rig, and Animation settings of the asset. Right now, we will focus on the Model tab and look into available settings to prepare our asset to be used:

  • Scale factor: This scales an asset in comparison to the original model. This is a great way to adjust a model's scale outside of a 3D modeling app. Using the Scale Factor parameter over Scale tool is also beneficial as it ensures that the object will correctly respond to physical interaction within Unity by using uniform scaling (developers report fixing this in Unity 5).

  • Mesh Compression: Unity will attempt to reduce the size of the Mesh. Compression has four states: Off, Low, Medium, and High. To minimize your build size, try to use maximum compression until you see...

Prefabs


Let's say you've configured a GameObject and its components, and you now want to reuse it multiple times throughout the project. Duplication is an option; however, there is a much better way, in the form of prefabs.

Think about prefabs as templates—they are generally used to create instances of certain objects and quickly modify them by applying changes made to the templates.

Creating prefabs is easy:

  1. Click on the Create button of the Project window.

  2. Select Prefab.

  3. Drag and drop a primitive created earlier onto the prefab.

Done! Now you can observe how the prefab works. Notice that our original primitive in the Scene window now gained a new section called Prefab at the top of the Inspector window with three options available:

  • Select will select a prefab that this object belongs to in the Project window.

  • Revert will reset all changes done to the object and make it identical to the prefab.

  • Apply will update the prefab with changes done to the object.

Try creating more instances of the prefab...

Object parenting


You can group objects by parenting them to other GameObjects, empty or not. In Unity, it can be done by dragging and dropping the GameObjects on top of each other in the Project or Hierarchy window.

There is one thing to be aware of: it is important to understand that the transformation of the child is no longer relative to the global space, but to its parent object. So whenever the parent object moves, it will move all its children with it. This is also the case for scale and rotation.

Parenting and prefabs

When it comes to prefabs, parenting is quite simple: You freely modify and add any children to the parent object in the Hierarchy view and then hit Apply for them to be saved to the prefab. However, unparenting a child from a GameObject will cause the parent object to lose connection to the prefab.

Note

If you need to use unparenting you will have to lose connection to the prefab for that object, unparent, and then drag and drop it back onto the prefab. That will commit changes...

Left arrow icon Right arrow icon

Description

The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms.

Who is this book for?

The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms.

What you will learn

  • Get familiar with Unity editor by learning basic tools and features
  • Import and configure custom props and environmental assets
  • Use Mecanim and Animate props inside Unity
  • Discover details and nuances of character, import and create locomotion with Mecanim
  • Work with lighting to greatly enhance the environment
  • Create transitions, apply final touches, and journey through levels as a standalone application
  • Bring sound and particle effects to your levels
Estimated delivery fee Deliver to United States

Economy delivery 10 - 13 business days

Free $6.95

Premium delivery 6 - 9 business days

$21.95
(Includes tracking information)

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Last updated date : Feb 11, 2025
Publication date : Jun 22, 2015
Length: 274 pages
Edition : 1st
Language : English
ISBN-13 : 9781785282843
Vendor :
Unity Technologies
Languages :
Concepts :
Tools :

What do you get with Print?

Product feature icon Instant access to your digital copy whilst your Print order is Shipped
Product feature icon Paperback book shipped to your preferred address
Product feature icon Redeem a companion digital copy on all Print orders
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
OR
Modal Close icon
Payment Processing...
tick Completed

Shipping Address

Billing Address

Shipping Methods
Estimated delivery fee Deliver to United States

Economy delivery 10 - 13 business days

Free $6.95

Premium delivery 6 - 9 business days

$21.95
(Includes tracking information)

Product Details

Last updated date : Feb 11, 2025
Publication date : Jun 22, 2015
Length: 274 pages
Edition : 1st
Language : English
ISBN-13 : 9781785282843
Vendor :
Unity Technologies
Languages :
Concepts :
Tools :

Packt Subscriptions

See our plans and pricing
Modal Close icon
$19.99 billed monthly
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Simple pricing, no contract
$199.99 billed annually
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just $5 each
Feature tick icon Exclusive print discounts
$279.99 billed in 18 months
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just $5 each
Feature tick icon Exclusive print discounts

Frequently bought together


Stars icon
Total $ 142.97
Unity Animation Essentials
$32.99
Building Levels in Unity
$48.99
Unity 5.x Cookbook
$60.99
Total $ 142.97 Stars icon

Table of Contents

11 Chapters
1. Meet Unity Chevron down icon Chevron up icon
2. Importing and Configuring Props Chevron down icon Chevron up icon
3. Shaping Landscape Chevron down icon Chevron up icon
4. Dealing with Basic Animations Chevron down icon Chevron up icon
5. Invite Your Characters to Unity Chevron down icon Chevron up icon
6. Using Mecanim for Advanced Animations Chevron down icon Chevron up icon
7. Lighting Up the World Chevron down icon Chevron up icon
8. Bringing the Sound Chevron down icon Chevron up icon
9. Exploring the Particle System Chevron down icon Chevron up icon
10. Final Editing and Build Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Full star icon Full star icon Full star icon 5
(2 Ratings)
5 star 100%
4 star 0%
3 star 0%
2 star 0%
1 star 0%
John Donovan Jul 25, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is a book I've been waiting a long time for. As a coder and a lone developer I often come up against problems with understanding the various aspects of art assets needed for making a game. How large should textures be?where should details be placed? how to use mip maps, terrain brushes, when to use LODs, are they always needed: to name just a few things one needs to figure out. Add to all that trying to decide on what is a reasonable workflow for building a level in Unity. This book goes a long way towards helping with all this. There is a big learning curve when it comes to art in games if one is not a trained game artist and this certainly helps. I would definitely recommend it.
Amazon Verified review Amazon
Ralf K. Jul 28, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
First, let me say, what this book does not cover: 2D-leveldesign, procedural levelcreation and scriptingin any form. The book is focusing on building 3D outdoor levels/3D-animation using the Unity toolset: editing terrain anddeveloping terrain content like trees, animating humanoid-type models, sounds, and the particle subsystem. One chapter is aboutlighting, here the author goes "inside", showing the usage of the Unity lighting features including the new 5.0 functions.The readerbility and structure of the text is all right.I'm a modest skilled Unity user (not an expert), so I was able to follow the author straight ahead. If it comes to special gameobjects, like terrain, the properties of the gameobject in the Unity-Inspector will be described - one by one, followed by an example.The audience is pronounced clearly in the "who this book for"-section: game artists.I would go a bit further: the book is also suited well for (Indie-) developers, who didn't care to much about the asset-creationUnity tools and now wanted to construct their own levels. You are going to learn a lot, (I guess) even as an advanced user, e.g. in chapter two, the part about using LODs in Unity or in chapter five, the bone-naming conventions for humanoid-typed animations.I can recommend this book without limitations.
Amazon Verified review Amazon
Get free access to Packt library with over 7500+ books and video courses for 7 days!
Start Free Trial

FAQs

What is the digital copy I get with my Print order? Chevron down icon Chevron up icon

When you buy any Print edition of our Books, you can redeem (for free) the eBook edition of the Print Book you’ve purchased. This gives you instant access to your book when you make an order via PDF, EPUB or our online Reader experience.

What is the delivery time and cost of print book? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela
What is custom duty/charge? Chevron down icon Chevron up icon

Customs duty are charges levied on goods when they cross international borders. It is a tax that is imposed on imported goods. These duties are charged by special authorities and bodies created by local governments and are meant to protect local industries, economies, and businesses.

Do I have to pay customs charges for the print book order? Chevron down icon Chevron up icon

The orders shipped to the countries that are listed under EU27 will not bear custom charges. They are paid by Packt as part of the order.

List of EU27 countries: www.gov.uk/eu-eea:

A custom duty or localized taxes may be applicable on the shipment and would be charged by the recipient country outside of the EU27 which should be paid by the customer and these duties are not included in the shipping charges been charged on the order.

How do I know my custom duty charges? Chevron down icon Chevron up icon

The amount of duty payable varies greatly depending on the imported goods, the country of origin and several other factors like the total invoice amount or dimensions like weight, and other such criteria applicable in your country.

For example:

  • If you live in Mexico, and the declared value of your ordered items is over $ 50, for you to receive a package, you will have to pay additional import tax of 19% which will be $ 9.50 to the courier service.
  • Whereas if you live in Turkey, and the declared value of your ordered items is over € 22, for you to receive a package, you will have to pay additional import tax of 18% which will be € 3.96 to the courier service.
How can I cancel my order? Chevron down icon Chevron up icon

Cancellation Policy for Published Printed Books:

You can cancel any order within 1 hour of placing the order. Simply contact customercare@packt.com with your order details or payment transaction id. If your order has already started the shipment process, we will do our best to stop it. However, if it is already on the way to you then when you receive it, you can contact us at customercare@packt.com using the returns and refund process.

Please understand that Packt Publishing cannot provide refunds or cancel any order except for the cases described in our Return Policy (i.e. Packt Publishing agrees to replace your printed book because it arrives damaged or material defect in book), Packt Publishing will not accept returns.

What is your returns and refunds policy? Chevron down icon Chevron up icon

Return Policy:

We want you to be happy with your purchase from Packtpub.com. We will not hassle you with returning print books to us. If the print book you receive from us is incorrect, damaged, doesn't work or is unacceptably late, please contact Customer Relations Team on customercare@packt.com with the order number and issue details as explained below:

  1. If you ordered (eBook, Video or Print Book) incorrectly or accidentally, please contact Customer Relations Team on customercare@packt.com within one hour of placing the order and we will replace/refund you the item cost.
  2. Sadly, if your eBook or Video file is faulty or a fault occurs during the eBook or Video being made available to you, i.e. during download then you should contact Customer Relations Team within 14 days of purchase on customercare@packt.com who will be able to resolve this issue for you.
  3. You will have a choice of replacement or refund of the problem items.(damaged, defective or incorrect)
  4. Once Customer Care Team confirms that you will be refunded, you should receive the refund within 10 to 12 working days.
  5. If you are only requesting a refund of one book from a multiple order, then we will refund you the appropriate single item.
  6. Where the items were shipped under a free shipping offer, there will be no shipping costs to refund.

On the off chance your printed book arrives damaged, with book material defect, contact our Customer Relation Team on customercare@packt.com within 14 days of receipt of the book with appropriate evidence of damage and we will work with you to secure a replacement copy, if necessary. Please note that each printed book you order from us is individually made by Packt's professional book-printing partner which is on a print-on-demand basis.

What tax is charged? Chevron down icon Chevron up icon

Currently, no tax is charged on the purchase of any print book (subject to change based on the laws and regulations). A localized VAT fee is charged only to our European and UK customers on eBooks, Video and subscriptions that they buy. GST is charged to Indian customers for eBooks and video purchases.

What payment methods can I use? Chevron down icon Chevron up icon

You can pay with the following card types:

  1. Visa Debit
  2. Visa Credit
  3. MasterCard
  4. PayPal
What is the delivery time and cost of print books? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela
Modal Close icon
Modal Close icon