About this video
UV Mapping is an essential skill when it comes to applying textures to 3D objects in Blender 2.8 for animations and games. In this course, we look at what UV Mapping is, why you need it, and the tools and techniques that will help you efficiently map your 3D objects in Blender 2.8. We begin the course with an overview of the UV mapping fundamentals in Blender 2.8. And then we work on five different UV mapping projects, each of increasing complexity, to help you get comfortable with UV mapping and the workflows involved.
You will learn about:
• Avoiding stretching in your UV islands
• Hiding seams
• The importance of uniform scale
• Blender 2.8's smart UV Project tool
• Blender 2.8's Live Unwrap tool
• Blender 2.8's Align tool
• Blender 2.8's Stitch tool
• Optimizing a UV map for a game character in Blender 2.8
• Texturing in Krita
• Applying textures in Blender 2.8
We will also export UV maps from Blender 2.8 and take them into Krita to be textured, so that you can see how UV maps are used in a standard pipeline and how your UV mapping decisions can affect your texturing.
By the end of the course, you'll have a better understanding of why and how UV maps are used in Blender 2.8 and of the tools and techniques you can use in your own projects. So, if you're new to UV Mapping or haven't quite got the hang of it yet, then join me in this introduction to UV mapping in Blender 2.8.
All the codes and supporting files for this course are available at: https://github.com/PacktPublishing/Blender-2.8-UV-Mapping
- Publication date:
- September 2019
- 5 hours 51 minutes