This chapter covers the following recipes:
Declaring an activity
Starting a new activity with an intent object
Switching between activities
Passing data to another activity
Returning a result from an activity
Saving an activity's state
Storing persistent activity data
Understanding the activity lifecycle
The Android SDK provides a powerful tool to program mobile devices, and the best way to master such a tool is to jump right in. Though you can read this book from beginning to end, as it is a cookbook, it is specifically designed to allow you to jump to specific tasks and get the results immediately.
Activities are the fundamental building block of most Android applications as the activity class provides the interface between the application and screen. Most Android applications will have at least one activity, if not several (but they are not required). A background service application will not necessarily require an activity if there is no user interface.
This chapter explains how to declare and launch activities within an application and how to manage several activities at once by sharing data between them, requesting results from them, and calling one activity from within another.
This chapter also briefly explores the intent object, which is often used in conjunction with activities. Intents can be used to transfer data between activities in your own application, as well as in external applications, such as those included with the Android operating system (a common example would be to use an intent to launch the default web browser).
Activities and other application components, such as
services, are declared in the AndroidManifest
XML file. Declaring an activity is how we tell the system about our activity and how it can be requested. For example, an application will usually indicate that at least one activity should be visible as a desktop icon and serve as the main entry point to the application.
Android Studio is the new tool used to develop Android applications, replacing the now-deprecated Eclipse ADT solution. Android Studio will be used for all the recipes shown in this book, so if you have not already installed it, visit the Android Studio website (the link has been provided earlier) to install the IDE and the SDK bundle.
For this first example, we'll guide you through creating a new project. Android Studio provides a Quick Start wizard, which makes the process extremely easy. Follow these steps to get started:
Launch Android Studio, which brings up the Welcome to Android Studio dialog.
Click on the Start a new Android Studio project option.
Enter an application name; for this example, we have used
DeclareAnActivity
. Click on Next.On the Add an Activity to Mobile dialog, click on the Blank Activity button, and then click on Next.
On the Target Android Devices dialog, chose Android 6.0 (API 23) as the minimum SDK (for this example, it really doesn't matter which API level you chose, as activities have existed since API level 1, but choosing the latest release is considered to be the best practice). Click on Next.
Since we chose the Blank Activity option earlier, the Customize the Activity dialog is shown. You can leave the defaults as provided, but note the default activity name is
MainActivity
. Click on Finish.
After finishing the wizard, Android Studio will create the project files. For this recipe, the two files that we will examine are MainActivity.java
(which corresponds to the activity name mentioned in Step 6) and AndroidManifest.xml
.
If you take a look at the MainActivity.java
file, you will realize that it's pretty basic. This is because we chose the Blank Activity option (in Step 4). Now look at the AndroidManifest.xml
file. This is where we actually declare the activity. Within the <application>
element is the <activity>
element:
<activity
android:name=".MainActivity"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
Declaring an activity is a simple matter of declaring the <activity>
element and specifying the name of the activity class with the android:name
attribute. By adding the <activity>
element to the
Android Manifest, we are specifying our intention to include this component within our application. Any activities (or any other component for that matter) that are not declared in the manifest will not be included in the application. Attempting to access or utilize an undeclared component will result in an exception being thrown at runtime.
In the preceding code, there is another attribute—android:label
. This attribute indicates the title shown on the screen as well as the icon label if this is the Launcher activity.
Note
For a complete list of available application attributes, take a look at this resource:
http://developer.android.com/guide/topics/manifest/activity-element.html
The Android application model can be seen as a service-oriented one, with activities as components and intents as the messages sent between them. Here, an intent is used to start an activity that displays the user's call log, but intents can be used to do many things and we will encounter them throughout this book.
To keep things simple, we are going to use an intent object to start one of Android's built-in applications rather than create a new one. This only requires a very basic application, so start a new Android project with Android Studio and call it ActivityStarter
.
Again, to keep the example simple so that we can focus on the task at hand, we will create a function to show an intent in action and call this function from a button on our activity.
Once your new project is created in Android Studio, follow these steps:
Open the
MainActivity.java
class and add the following function:public void launchIntent(View view) { Intent intent = new Intent(Intent.ACTION_VIEW); intent.setData(Uri.parse("https://www.packtpub.com/")); startActivity(intent); }
While you are typing this code, Android Studio will give this warning on View and intent: Cannot resolve symbol 'Intent'.
This means that you need to add the library reference to the project. You can do this manually by entering the following code in the
import
section:import android.view.View; import android.content.Intent;
Alternatively, just click on the words (in the red font), hit Alt + Enter, and let Android Studio add the library reference for you.
Open the
activity_main.xml
file and add the following XML:<Button android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Launch Browser" android:id="@+id/button" android:layout_centerVertical="true" android:layout_centerHorizontal="true" android:onClick="launchIntent"/>
Now it's time to run the application and see the intent in action. You will need to either create an Android emulator (in Android Studio, go to Tools | Android | AVD Manager) or connect a physical device to your computer.
When you press the Launch Browser button, you will see the default web browser open with the URL specified.
Though simple, this app demonstrates much of the power behind the Android OS. The intent object is just a message object. Intents can be used to communicate across your application's components (such as services and broadcast receivers) as well as with other applications on the device (as we did in this recipe).
Note
To test on a physical device, you may need to install drivers for your device (the drivers are specific to the hardware manufacturer). You will also need to enable Developer Mode on your device. Enabling Developer Mode varies according to the Android OS version. If you do not see the Developer Mode option in your device settings, open the About Phone option and begin tapping Build Number. After three taps, you should see a Toast message telling you that you are on your way to be a developer. Four more taps will enable the option.
In this recipe, we created an intent object by specifying ACTION_VIEW
as what we want to do (our intention). You may have noticed that when you typed Intent
and then the period, Android Studio provided a pop-up list of possibilities (this is the autocomplete feature), like this:

ACTION_VIEW
, along with a URL in the data, indicates that the intention is to view the website, so the default browser is launched (different data could launch different apps). In this example, our intent is just to view the URL, so we call the intent with just the startActivity()
method. There are other ways to call the intent depending on our needs. In the Returning a result from an activity recipe, we will use the startActivityForResult()
method.
It's very common for Android users to download their favorite apps for web browsing, taking photos, text messaging, and so on. Using intents, you can let your app utilize your user's favorite apps instead of trying to reinvent all of this functionality.
To start an activity from a menu selection, refer to the Handling menu selections recipe in Chapter 4, Menus.
Often we will want to activate one activity from within another activity. Although this is not a difficult task, it will require a little more setting up to be done than the previous recipes as it requires two activities. We will create two activity classes and declare them both in the manifest. We'll also create a button, as we did in the previous recipe, to switch to the activity.
We'll create a new project in Android Studio, just as we did in the previous recipes, and call this one ActivitySwitcher
. Android Studio will create the first activity, ActivityMain
, and automatically declare it in the manifest.
Since the Android Studio New Project wizard has already created the first activity, we just need to create the second activity. Open the ActivitySwitcher project and navigate to File | New | Activity | Blank Activity, as shown in this screenshot:
In the Customize the Activity dialog, you can leave the default Activity Name as it is, which is
Main2Activity
, or change it toSecondActivity
, as shown here:Open the
MainActivity.java
file and add the following function:public void onClickSwitchActivity(View view) { Intent intent = new Intent(this, SecondActivity.class); startActivity(intent); }
Now, open the
activity_main.xml
file located in the\res\layout
folder and add the following XML to create the button:<Button android:id="@+id/button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerVertical="true" android:layout_centerHorizontal="true" android:text="Launch SecondActivity" android:onClick="onClickSwitchActivity"/>
You can actually run the code at this point and see the second activity come up. We're going to go further and add a button to
SecondActivity
to close it, which will bring us back to the first activity. Open theSecondActivity.java
file and add this function:public void onClickClose(View view) { finish(); }
Finally, add the Close button to the
SecondActivity
layout. Open theactivity_second.xml
file and add the following<Button>
element just after the<TextView>
element that was generated automatically:<Button android:id="@+id/buttonClose" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Close" android:layout_centerVertical="true" android:layout_centerHorizontal="true" android:onClick="onClickClose"/>
Run the application on your device or emulator and see the buttons in action.
The real work of this exercise is in the onClickSwitchActivity()
method from Step 3. This is where we declare the second activity for the intent using SecondActivity.class
. We went one step further by adding the close button to the second activity to show a common real-world situation—launching a new activity, then closing it, and returning to the original calling activity. This behavior is accomplished in the onClickClose()
function. All it does is call finish()
, but that tells the system that we're done with the activity. Finish doesn't actually return us to the calling activity or any specific activity for that matter; it just closes the current activity and relies on the
back stack. If we want a specific activity, we can again use the intent object (we just change the class name while creating the intent).
This activity switching does not make a very exciting application. Our activity does nothing but demonstrate how to switch from one activity to another, which of course will form a fundamental aspect of almost any application that we develop.
If we had manually created the activities, we would need to add them to the manifest. By using these steps, Android Studio has already taken care of the XML. To see what Android Studio did, open the AndroidManifest.xml
file and look at the <application>
element:
<activity android:name=".MainActivity" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER/> </intent-filter> </activity> <activity android:name=".SecondActivity" android:label="@string/title_activity_second"> </activity>
One thing to note in the preceding autogenerated code is that the second activity does not have the <intent-filter>
element. The main activity is generally the entry point when starting the application. That's why MAIN
and LAUNCHER
are defined—so that the system will know which activity to launch when the application starts.
To learn more about embedding widgets such as the Button, visit Chapter 3, Views, Widgets, and Styles.
The intent object is defined as a messaging object. As a message object, its purpose is to communicate with other components of the application. In this recipe, we'll show you how to pass information with the intent and how to get it out again.
This recipe will pick up from where the previous one ended. We will call this project SendData
.
Since this recipe is building on the previous recipe, most of the work is already done. We'll add an EditText
element to the main activity so that we have something to send to SecondActivity
. We'll use the (autogenerated) TextView
view to display the message. Here are the complete steps:
Open
activity_main.xml
, remove the existing<TextView>
element, and add the following<EditText>
element:<EditText android:id="@+id/editTextData" android:layout_width="match_parent" android:layout_height="wrap_content"/>
The
<Button>
element that we created in the previous recipe doesn't change.Now, open the
MainActivity.java
file and change theonClickSwitchActivity()
method as follows:public void onClickSwitchActivity(View view) { EditText editText = (EditText)findViewById(R.id.editTextData); String text = editText.getText().toString(); Intent intent = new Intent(this, SecondActivity.class); intent.putExtra(Intent.EXTRA_TEXT,text); startActivity(intent); }
Next, open the
activity_second.xml
file and modify the<TextView>
element to include the ID attribute:<TextView android:id="@+id/textViewText" android:text="@string/hello_world" android:layout_width="wrap_content" android:layout_height="wrap_content"/>
The last change is to edit the second activity to look for this new data and display it on the screen. Open
SecondActivity.java
and editonCreate()
as follows:protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_second); TextView textView = (TextView)findViewById(R.id.textViewText); if (getIntent()!=null && getIntent().hasExtra(Intent.EXTRA_TEXT)) { textView.setText(getIntent().getStringExtra(Intent.EXTRA_TEXT)); } }
Now run the project. Type some text on the main activity and press Launch Second Activity to see it send the data.
As expected, the intent object is doing all the work. We created an intent just as in the previous recipe and then added some extra data. Did you notice the putExtra()
method call? In our example, we used the already defined Intent.EXTRA_TEXT
as the identifier, but we didn't have to. We can use any key we want (you've seen this concept before if you're familiar with name/value pairs).
The key point about using name/value pairs is that you have to use the same name to get the data back out. That's why we used the same key identifier when we read the extra data with getStringExtra()
.
The second activity was launched with the intent that we created, so it's simply a matter of getting the intent and checking for the data sent along with it. We do this in onCreate()
:
textView.setText(getIntent().getStringExtra(Intent.EXTRA_TEXT));
We aren't limited to just sending String
data. The intent object is very flexible and already supports basic data types. Go back to Android Studio and click on the putExtra
method. Then hit Ctrl and the Spacebar. Android Studio will bring up the autocomplete list so that you can see the different data types that you can store.
Being able to start one activity from another is all well and good, but we will often need to know how the called activity has fared in its task or even which activity has been called. The startActivityForResult()
method provides the solution.
Returning a result from an activity is not very different from the way we just called the activity in the previous recipes. You can either use the project from the previous recipe, or start a new project and call it GettingResults
. Either way, once you have a project with two activities and the code needed to call the second activity, you're ready to begin.
There are only a few changes needed to get the results:
First of all, open
MainActivity.java
and add the following constant to the class:public static final String REQUEST_RESULT="REQUEST_RESULT";
Next, change the way the intent is called by modifying the
onClickSwitchActivity()
method to expect a result:public void onClickSwitchActivity(View view) { EditText editText = (EditText)findViewById(R.id.editTextData); String text = editText.getText().toString(); Intent intent = new Intent(this, SecondActivity.class); intent.putExtra(Intent.EXTRA_TEXT,text); startActivityForResult(intent,1); }
Then, add this new method to receive the result:
@Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); if (resultCode==RESULT_OK) { Toast.makeText(this, Integer.toString(data.getIntExtra(REQUEST_RESULT, 0)), Toast.LENGTH_LONG).show(); } }
Finally, modify
onClickClose
inSecondActivity.java
to set the return value as follows:public void onClickClose(View view) { Intent returnIntent = new Intent(); returnIntent.putExtra(MainActivity.REQUEST_RESULT,42); setResult(RESULT_OK, returnIntent); finish(); }
As you can see, getting the results back is relatively straightforward. We just call the intent with startActivityForResult
, so it knows that we want a result. We set up the onActivityResult()
callback handler to receive the results. Finally, we make sure that the second activity returns a result with setResult()
before closing the activity. In this example, we are just setting a result with a static value. We just display what we receive to demonstrate the concept.
It's good practice to check the result code to make sure that the user didn't cancel the action. It's technically an integer, but the system uses it as a boolean value. Check for either RESULT_OK
or RESULT_CANCEL
and proceed accordingly. In our example, the second activity doesn't have a cancel button, so why bother to check? What if the user hits the back button? The system will set the result code to RESULT_CANCEL
and the intent to null, which will cause our code to throw an exception.
We made use of the Toast object, which is a convenient pop-up message that can be used to unobtrusively notify the user. It also functions as a handy method for debugging as it doesn't need a special layout or screen space.
Besides the result code, onActivityResults()
also includes a
Request Code. Are you wondering where that came from? It is simply the integer value that was passed with the startActivityForResult()
call, which takes this form:
startActivityForResult(Intent intent, int requestCode);
We didn't check the request code because we knew we had only one result to handle—but in trivial applications with several activities, this value can be used to identify where the request originated.
To learn more about creating new activity classes, refer to the Switching between activities recipe
For more information about Toasts, check out the Making a Toast recipe in Chapter 7, Alerts and Notifications
The mobile environment is very dynamic, with users changing tasks much more often than on desktops. With generally fewer resources on a mobile device, it should be expected that your application will be interrupted at some point. It's also very possible that the system will shut down your app completely to give additional resources to the task at hand. It's the nature of mobiles.
A user might start typing something in your app, be interrupted by a phone call, or switch over to another app to send a text message, and by the time they get back to your app, the system may have closed it down completely to free up the memory. To provide the best user experience, you need to expect such behavior and make it easier for your user to resume from where they left off. The good thing is that the Android OS makes this easier by providing callbacks to notify your app of state changes.
Note
Simply rotating your device will cause the OS to destroy and recreate your activity. This might seem a bit heavy-handed, but it's done for good reason—it's very common to have different layouts for portrait and landscape, so this ensures that your app is using the correct resources.
In this recipe, you'll see how to handle the onSaveInstanceState()
and onRestoreInstanceState()
callbacks to save your application's state. We will demonstrate this by creating a counter variable and increment it each time the Count button is pressed. We will also have an EditText
and a TextView
widget to see their default behavior.
Create a new project in Android Studio and name it StateSaver
. We need only a single activity, so the autogenerated main activity is sufficient. However, we will need a few widgets, including EditText
, Button
, and TextView
. Their layout (in activity_main.xml
) will look like this:
<EditText android:id="@+id/editText" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:layout_alignParentStart="true"/> <Button android:id="@+id/button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:text="Count" android:onClick="onClickCounter"/> <TextView android:id="@+id/textViewCounter" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@id/button"/>
Perform the following set of steps:
To keep track of the counter, we need to add a global variable to the project, along with a key for saving and restoring. Add the following code to the
MainActivity.java
class:static final String KEY_COUNTER = "COUNTER"; private int mCounter=0;
Then add the code needed to handle the button press; it increments the counter and displays the result in the
TextView
widget:public void onClickCounter(View view) { mCounter++; ((TextView)findViewById(R.id.textViewCounter)).setText("Counter: " + Integer.toString(mCounter)); }
To receive notifications of application state change, we need to add the
onSaveInstanceState()
andonRestoreInstanceState()
methods to our application. OpenMainActivity.java
and add the following:@Override protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); outState.putInt(KEY_COUNTER,mCounter); } @Override protected void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); mCounter=savedInstanceState.getInt(KEY_COUNTER); }
Run the program and try changing the orientation to see how it behaves (if you're using the emulator, Ctrl + F11 will rotate the device).
All activities go through multiple states during their lifetime. By setting up callbacks to handle the events, we can have our code save important information before the activity is destroyed.
Step 3 is where the actual saving and restoring occurs. The system sends a Bundle (a data object that also uses name/value pairs) to the methods. We use the onSaveInstanceState()
callback to save the data and pull it out in the onRestoreInstanceState()
callback.
But wait! Did you try typing text in the EditText
view before rotating the device? If so, you'd have noticed that the text was also restored, but we don't have any code to handle that view. By default, the system will automatically save the state, provided it has a unique ID (not all views automatically have their state saved, such as the TextView
, but we can manually save it if we want).
The onRestoreInstanceState()
callback is not the only place where the state can be restored. Look at the signature of onCreate()
:
onCreate(Bundle savedInstanceState)
Both methods receive the same Bundle
instance named savedInstanceState
. You could move the restore code to the onCreate()
method and it would work the same. But one catch is that the savedInstanceState
bundle will be null if there is no data, such as during the initial creation of the activity. If you want to move the code from the onRestoreInstanceState()
callback, just check to make sure that the data is not null, as follows:
if (savedInstanceState!=null) { mCounter = savedInstanceState.getInt(KEY_COUNTER); }
The Storing persistent activity data recipe will introduce persistent storage.
Take a look at Chapter 6, Working with Data, for more examples on Android activities.
The Understanding the activity lifecycle recipe explains the Android Activity Lifecycle.
Being able to store information about our activities on a temporary basis is very useful, but more often than not, we will want our application to remember information across multiple sessions.
Android supports SQLite, but that could be a lot of overhead for simple data, such as the user's name or a high score. Fortunately, Android also provides a lightweight option for these scenarios, with SharedPreferences
.
You can either use the project from the previous recipe or start a new project and call it PersistentData
(in a real-world application, you'll likely be doing both anyway). In the previous recipe, we saved mCounter
in the session state. In this recipe, we'll add a new method to handle onPause()
and save mCounter
to SharedPreferences
. We'll restore the value in onCreate()
.
We have only two changes to make, and both are in MainActivity.java
:
Add the following
onPause()
method to save the data before the activity closes:@Override protected void onPause() { super.onPause(); SharedPreferences settings = getPreferences(MODE_PRIVATE); SharedPreferences.Editor editor = settings.edit(); editor.putInt(KEY_COUNTER, mCounter); editor.commit(); }
Then add the following code at the end of
onCreate()
to restore the counter:SharedPreferences settings = getPreferences(MODE_PRIVATE); int defaultCounter = 0; mCounter = settings.getInt(KEY_COUNTER, defaultCounter);
Run the program and try it out.
As you can see, this is very similar to saving state data, because it also uses name/value pairs. Here, we just stored an int
, but we can just as easily store one of the other primitive data types. Each data type has equivalent getters and setters, for example, SharedPreferences.getBoolean()
or SharedPreferences.setString()
.
Saving our data requires the services of SharedPreferences.Editor
. This is evoked with edit()
and accepts remove()
and clear()
procedures as well as setters such as putInt()
. Note that we must conclude any storing that we do here with the commit()
statement.
There is a slightly more sophisticated variant of the getPreferences()
accessor: getSharedPreferences()
. It can be used to store multiple preference sets.
Using getSharedPreferences()
is no different from using its counterpart, but it allows for more than one preference file. It takes the following form:
getSharedPreferences(String name, int mode)
Here, name
is the file. The mode
can be either MODE_PRIVATE
, MODE_WORLD_READABLE
, or MODE_WORLD_WRITABLE
and describes the file's access levels.
Chapter 6, Working with Data, for more examples on data storage
The Android OS is a dangerous place for an activity. The demand for resources on a battery-operated platform is managed quite ruthlessly by the system. Our activities can be dumped from memory when it's running low, without even a moment's notice and along with any data they contain. Therefore, it is essential to understand the activity lifecycle.
The following diagram shows the stages through which an activity passes during its lifetime:

Along with the stages, the diagram also shows the methods that can be overridden. As you can see, we've already utilized most of these methods in the preceding recipes. Hopefully, getting the big picture will help in your understanding.
Create a new project in Android Studio with a Blank Activity, and call it ActivityLifecycle
. We will use the (autogenerated) TextView
method to display the state information.
To see the application move through the various stages, we will create methods for all the stages:
Open
activity_main.xml
and add an ID to the autogeneratedTextView
:android:id="@+id/textViewState"
The remaining steps will be in
MainActivity.java
. Add the following global declaration:private TextView mTextViewState;
Modify the
onCreate()
method to saveTextView
and set the initial text:mTextViewState = (TextView)findViewById(R.id.textViewState); mTextViewState.setText("onCreate()\n");
Add the following methods to handle the remaining events:
@Override protected void onStart() { super.onStart(); mTextViewState.append("onStart()\n"); } @Override protected void onResume() { super.onResume(); mTextViewState.append("onResume()\n"); } @Override protected void onPause() { super.onPause(); mTextViewState.append("onPause()\n"); } @Override protected void onStop() { super.onStop(); mTextViewState.append("onStop()\n"); } @Override protected void onRestart() { super.onRestart(); mTextViewState.append("onRestart()\n"); } @Override protected void onDestroy() { super.onDestroy(); mTextViewState.append("onDestroy()\n"); }
Run the application and observe what happens when the activity is interrupted by pressing the Back and Home keys. Try other actions, such as task switching, to see how they impact your application.
Our activity can exist in one of these three states: active, paused, or stopped. There is also a fourth state, destroyed, but we can safely ignore it:
An activity is in the
active
state when its interface is available for the user. It persists fromonResume()
untilonPause()
, which is brought about when another activity comes to the foreground. If this new activity does not entirely obscure our activity, then ours will remain in thepaused
state until the new activity is finished or dismissed. It will then immediately callonResume()
and continue.When a newly started activity fills the screen or makes our activity invisible, then our activity will enter the
stopped
state, and the resumption will always invoke a call toonRestart()
.When an activity is in either the
paused
orstopped
state, the operating system can (and will) remove it from the memory when the memory is low or when other applications demand it.It is worth noting that we never actually see the results of the
onDestroy()
method, as the activity is removed by this point. If you want to explore these methods further, then it is well worth employingActivity.isFinishing()
to see whether the activity is really finishing beforeonDestroy()
is executed, as seen in the following snippet:@Override public void onPause() { super.onPause(); mTextView.append("onPause()\n "); if (isFinishing()){ mTextView.append(" ... finishing"); } }
To shut down an activity, directly call its finish()
method, which in turn calls onDestroy()
. To perform the same action from a child activity, use finishFromChild(Activity child)
, where child
is the calling subactivity.
It is often useful to know whether an activity is being shut down or merely paused, and the isFinishing(boolean)
method returns a value that indicates which of these two states the activity is in.