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Actionable Gamification

By Yu-kai Chou
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  1. Free Chapter
    Introduction
About this book
Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you’ll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries.
Publication date:
December 2019
Publisher
Packt
Pages
500
ISBN
9781839211706

 

Introduction

This book is not about why gamification is amazing. It is not about how gamification is the future and how inspiring life could be with it. It is not necessarily for the late adopters who are simply curious about what gamification is. It also does not focus on what the gamification industry is doing as a whole, especially when that is continuously changing every month. Rather, this book is about implementing good gamification design into your products, workplace, and lifestyle.

It is a deep exploration into what makes a game engaging and how to apply those engaging elements into real-life productive activities. It is about how you can use gamification and scientifically proven methods to improve your company, your life, and the lives of those around you.

Effective gamification is a combination of game design, game dynamics, behavioral economics, motivational psychology, UX/UI (User Experience and User Interface), neurobiology, technology platforms, as well as ROI-driving business implementations. This book explores the interplay between these disciplines to capture the core principles that contribute to good gamification design. I will be sharing my observations in multiple industries and sectors based on my 14-year journey of passionately and relentlessly pursuing the craft of Gamification.

Chapters in this book tend to build on previous chapters, so skipping around is not suggested. That said, if you have been an avid reader of my online work and viewer of my videos, you might already have a firm grasp of the 8 Core Drives within the Octalysis Framework. In that case, feel free to skip to a section that you want to focus your attention on.

If you are extremely busy and aren’t sure if you want to commit to this book, I recommend starting off with Chapters 3, 5, 10, 14, and 15 to decide whether you would like to read the entire book.

Within the book, there will be many everyday scenarios to illustrate the potential of these Core Drives and the flexibility of their applications beyond traditional “gamification” examples. I myself still constantly gain new insights and revelations on a daily basis when I reflect and speculate upon the various possibilities contained in the 8 Core Drives. I hope you do too.

As this book is titled “Actionable Gamification,” my goal for it is to become a strategy guide in helping my readers master the games that truly make a difference in their lives. If you absorb the contents of this book, you will have literally obtained what many companies have paid and still pay tens of thousands of dollars to acquire.

My ultimate aim is to enable the widespread adoption of good gamification and human-focused design in all types of industries. I care deeply about creating a world that is sustainably more enjoyable and productive. In that world, there no longer will be a great divide between what people have to do and what they want to do - our lives will become better as we spend time enjoying everything we do.

I’m excited for you to dive into the contents of this book so that we can start to build a world that harnesses the power of play together. Let’s begin.

Yu-kai Chou

About the Author
  • Yu-kai Chou

    Yu-kai Chou is an author and an international keynote speaker on gamification. He is the original creator of the gamification framework called Octalysis. He is the founder of the Octalysis Group and has been a regular speaker/lecturer on gamification worldwide, including at organizations like Google, Stanford University, LEGO, TEDx, SxSW, Gamified India, Huawei, the Innovation Center in Denmark, Kingdom of Bahrain, and many more. Yu-kai was one of the earliest pioneers in gamification, starting his work in the industry in 2003. Yu-kai was rated #1 among the Gamification Gurus Power 100 by RISE and was also awarded the Gamification Guru of the Year Award for both 2014 and 2015 by the World Gamification Congress based in Europe. He has helped a variety of companies, from seed stage startups to Fortune 500 companies such as LEGO, Accenture, eBay, Huawei, Fidelity, AIG Japan, Verizon, HP, Ericsson, Cisco, Wells Fargo, and more. His work has been featured in Forbes, The Wall Street Journal, The World Journal, Business Insider, PBS, and many more. Yu-kai is a board director for Morf Media, a gamified training and learning platform. He is also a board advisor for many organizations and companies throughout North America, Europe, and Asia, including BALANCE Edutainment (creators of Pachas Pajamas), Loki Studios (creators of Geomon and sold to a Yahoo), The Catch (Gamified Dating Site), Lucky Diem, and many more. Yu-kai is a follower of Christ, and his other hobbies include playing/teaching chess, writing/playing string quartet pieces, writing Chinese novels, and rating high-quality movies, though he rarely has time for these hobbies.

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Actionable Gamification
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