Packt is pleased to announce the release of its new book Mobile Game Design Essentials, a step-by-step guide with plenty of images, examples, and tutorials to help readers develop a game right from its conceptualization through to its release on the market. The book has 358 pages and is competitively priced at $49.99. It is also available in all the popular formats including eBook, Kindle, and selected library formats for $25.49.
About the Authors:
Dr. Claudio Scolastici is a former researcher at the Department of Cognitive Sciences of the National Research Council of Rome. In 2002, he started working in the video game industry as a tester for Electronic Arts. After he graduated in General and Experimental Psychology with a specialization in Artificial Intelligence, he worked as a consultant game designer for Italian game developers such as SpinVector and Palzoun Game First. Today, he authors tutorials on game development for Digital Tutors and Game Programming Italia, and acts as a game design consultant for indie developers and startups in Rome.
David Nolte graduated with a Bachelor of Fine Arts degree from the University of Hawaii, Manoa. He spent 15 years in the advertising industry in Honolulu, working his way from paste-up artist to print production manager. He then worked for 23 years in the video game industry as a game designer and production manager. Most of that was time spent working on Tetris and its variants for a variety of platforms. He was the producer of Faceball 2000, the only real-time first person shooter released on the original Gameboy. He has over 20 published games to his credit on a variety of platforms.
The videogame industry is not affected by the economic crisis as the market expands each year. In addition to that, the mobile market offers small teams with limited budgets the opportunity to create successful games that can compete with the big companies.
Mobile Game Design Essentials will teach readers how to develop professional quality games for mobile platforms. It introduces readers to smart phones, their operating systems, and development environments. It describes in detail the roles required by an indie team of mobile developers, the most popular software to create graphics and audio for games, the most used programming languages, and the best game engines.
Mobile Game Design Essentials covers everything that readers need to know to get started in the mobile game industry, including collecting a team, recommendations on development software, and marketing and publication.
Mobile Game Design Essentials covers the following topics:
Chapter 1: Operating Systems – Mobile and Otherwise
Chapter 2: The Mobile Indie Team
Chapter 3: Graphics for Mobile
Chapter 4: Audio for Mobile
Chapter 5: Coding Games
Chapter 6: Mobile Game Controls
Chapter 7: Interface Design for Mobile Games
Chapter 8: Mobile Game Engines
Chapter 9: Prototyping
Chapter 10: Balancing, Tuning, and Polishing Mobile Games
Chapter 11: Mobile Game Design
Chapter 12: Pitching a Mobile Game
Packt Publishing has also released and is due to publish other titles on mobile gaming:
• Gideros Mobile Game Development (Published)
• GameMaker Game Programming with GML (Expected)
All Gaming books are published by Packt Enterprise. Packt Enterprise is a publishing division of Packt Publishing designed to serve the information needs of IT Professionals in the Enterprise space. Packt Enterprise also publishes on IBM, Microsoft, Citrix, Oracle, Java, Amazon, Google and SAP technologies.
Anchoring Text – #Gaming, #Mobile Gaming, #Mobile, #Game development
|Mobile Game Design Essentials|
|Get to grips with the exciting features of Mobile Game Design using Packt's new book and eBook!
For more information, please visit: Book Page